public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); new deathreason[32]; if(reason == 0) {format(deathreason, sizeof(deathreason), "Fists");} if(reason == 1) {format(deathreason, sizeof(deathreason), "Brass Knuckles");} if(reason == 2) {format(deathreason, sizeof(deathreason), "Golf Stick");} if(reason == 3) {format(deathreason, sizeof(deathreason), "Cop Stick");} if(reason == 4) {format(deathreason, sizeof(deathreason), "Knife");} if(reason == 5) {format(deathreason, sizeof(deathreason), "Baseball Bat");} if(reason == 6) {format(deathreason, sizeof(deathreason), "Shovel");} if(reason == 7) {format(deathreason, sizeof(deathreason), "Pool Cue");} if(reason == 8) {format(deathreason, sizeof(deathreason), "Katana");} if(reason == 9) {format(deathreason, sizeof(deathreason), "Chainsaw");} if(reason == 10){format(deathreason, sizeof(deathreason), "Dildo");} if(reason == 11){format(deathreason, sizeof(deathreason), "Small Vibrator");} if(reason == 12){format(deathreason, sizeof(deathreason), "Large Vibrator");} if(reason == 13){format(deathreason, sizeof(deathreason), "Vibrator");} if(reason == 14){format(deathreason, sizeof(deathreason), "Flowers");} if(reason == 15){format(deathreason, sizeof(deathreason), "Cane");} if(reason == 16){format(deathreason, sizeof(deathreason), "Grenade");} if(reason == 17){format(deathreason, sizeof(deathreason), "Smoke Grenade");} if(reason == 18){format(deathreason, sizeof(deathreason), "Molotov Cocktail");} if(reason == 19){format(deathreason, sizeof(deathreason), "Vehicle Weapon");} if(reason == 20){format(deathreason, sizeof(deathreason), "Hydra Flare");} if(reason == 21){format(deathreason, sizeof(deathreason), "Jetpack");} if(reason == 22){format(deathreason, sizeof(deathreason), "9mm");} if(reason == 23){format(deathreason, sizeof(deathreason), "Silenced 9mm");} if(reason == 24){format(deathreason, sizeof(deathreason), "Desert Eagle");} if(reason == 25){format(deathreason, sizeof(deathreason), "Shotgun");} if(reason == 26){format(deathreason, sizeof(deathreason), "Sawnoff Shotgun");} if(reason == 27){format(deathreason, sizeof(deathreason), "Combat Shotgun");} if(reason == 28){format(deathreason, sizeof(deathreason), "Micro SMG");} if(reason == 29){format(deathreason, sizeof(deathreason), "MP5");} if(reason == 30){format(deathreason, sizeof(deathreason), "AK47");} if(reason == 31){format(deathreason, sizeof(deathreason), "M4");} if(reason == 32){format(deathreason, sizeof(deathreason), "Tec-9");} if(reason == 33){format(deathreason, sizeof(deathreason), "Rifle");} if(reason == 34){format(deathreason, sizeof(deathreason), "Sniper Rifle");} if(reason == 35){format(deathreason, sizeof(deathreason), "Rocket Launcherr");} if(reason == 36){format(deathreason, sizeof(deathreason), "Rocket Launcher");} if(reason == 37){format(deathreason, sizeof(deathreason), "Flamethrower");} if(reason == 38){format(deathreason, sizeof(deathreason), "Minigun");} if(reason == 39){format(deathreason, sizeof(deathreason), "Backpack Bomb");} if(reason == 40){format(deathreason, sizeof(deathreason), "Detonator");} if(reason == 41){format(deathreason, sizeof(deathreason), "Spraycan");} if(reason == 42){format(deathreason, sizeof(deathreason), "Fire Extinguisher");} if(reason == 43){format(deathreason, sizeof(deathreason), "Camera");} if(reason == 44){format(deathreason, sizeof(deathreason), "Nightvision Goggles");} if(reason == 45){format(deathreason, sizeof(deathreason), "Infrared Goggles");} if(reason == 46){format(deathreason, sizeof(deathreason), "Parachute");} if(reason == 47){format(deathreason, sizeof(deathreason), "!>>> Unknown 47 <<<!");} if(reason == 48){format(deathreason, sizeof(deathreason), "!>>> Unknown 48 <<<!");} if(reason == 49){format(deathreason, sizeof(deathreason), "Vehicle");} if(reason == 50){format(deathreason, sizeof(deathreason), "Helicopter Blades");} if(reason == 51){format(deathreason, sizeof(deathreason), "Explosion");} if(reason == 52){format(deathreason, sizeof(deathreason), "!>>> Unknown 52 <<<!");} if(reason == 53){format(deathreason, sizeof(deathreason), "Drowned");} if(reason == 54){format(deathreason, sizeof(deathreason), "Splat");} if(reason == 55){format(deathreason, sizeof(deathreason), "!>>> Unknown 55 <<<!");} if(reason == 255){format(deathreason, sizeof(deathreason), "Died");} if(gTeam[killerid] == TEAM_COP || TEAM_ARMY) { new pc = GetPlayerColor(playerid); if(pc == COLOR_WHITE) { SendClientMessage(killerid,COLOR_RED,"You've killed a innocent player!!!"); GivePlayerMoney(killerid,-3000); SetPlayerScore(killerid, GetPlayerScore(killerid) - 3); } else if(pc == COLOR_PURPLE) { SendClientMessage(killerid,COLOR_RED,"Purple players needs to be arrested!!!"); GivePlayerMoney(killerid,-1500); SetPlayerScore(killerid, GetPlayerScore(killerid) - 1); } else { GivePlayerMoney(killerid,3000); SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); } } if(gTeam[killerid] != TEAM_COP || TEAM_ARMY) { SetPlayerColor(killerid,COLOR_RED); SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); if(GetPlayerWantedLevel(killerid) < 4) { SetPlayerWantedLevel(killerid,4); } } SetPlayerWantedLevel(playerid,0); return 1; }
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid) { if(gTeam[playerid] == TEAM_COP || TEAM_ARMY) { } if(gTeam[playerid] != TEAM_COP || TEAM_ARMY) { if(GetPlayerWantedLevel(playerid) == 0) { SetPlayerWantedLevel(playerid,1); SendClientMessage(playerid,COLOR_RED,"You are now wanted player ! "); SetPlayerColor(playerid,COLOR_PURPLE); } else { } } return 1; }
if(gTeam[playerid] == TEAM_COP || TEAM_ARMY)
if(gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMY)
public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); new deathreason[32]; if(reason == 0) {format(deathreason, sizeof(deathreason), "Fists");} if(reason == 1) {format(deathreason, sizeof(deathreason), "Brass Knuckles");} if(reason == 2) {format(deathreason, sizeof(deathreason), "Golf Stick");} if(reason == 3) {format(deathreason, sizeof(deathreason), "Cop Stick");} if(reason == 4) {format(deathreason, sizeof(deathreason), "Knife");} if(reason == 5) {format(deathreason, sizeof(deathreason), "Baseball Bat");} if(reason == 6) {format(deathreason, sizeof(deathreason), "Shovel");} if(reason == 7) {format(deathreason, sizeof(deathreason), "Pool Cue");} if(reason == 8) {format(deathreason, sizeof(deathreason), "Katana");} if(reason == 9) {format(deathreason, sizeof(deathreason), "Chainsaw");} if(reason == 10){format(deathreason, sizeof(deathreason), "Dildo");} if(reason == 11){format(deathreason, sizeof(deathreason), "Small Vibrator");} if(reason == 12){format(deathreason, sizeof(deathreason), "Large Vibrator");} if(reason == 13){format(deathreason, sizeof(deathreason), "Vibrator");} if(reason == 14){format(deathreason, sizeof(deathreason), "Flowers");} if(reason == 15){format(deathreason, sizeof(deathreason), "Cane");} if(reason == 16){format(deathreason, sizeof(deathreason), "Grenade");} if(reason == 17){format(deathreason, sizeof(deathreason), "Smoke Grenade");} if(reason == 18){format(deathreason, sizeof(deathreason), "Molotov Cocktail");} if(reason == 19){format(deathreason, sizeof(deathreason), "Vehicle Weapon");} if(reason == 20){format(deathreason, sizeof(deathreason), "Hydra Flare");} if(reason == 21){format(deathreason, sizeof(deathreason), "Jetpack");} if(reason == 22){format(deathreason, sizeof(deathreason), "9mm");} if(reason == 23){format(deathreason, sizeof(deathreason), "Silenced 9mm");} if(reason == 24){format(deathreason, sizeof(deathreason), "Desert Eagle");} if(reason == 25){format(deathreason, sizeof(deathreason), "Shotgun");} if(reason == 26){format(deathreason, sizeof(deathreason), "Sawnoff Shotgun");} if(reason == 27){format(deathreason, sizeof(deathreason), "Combat Shotgun");} if(reason == 28){format(deathreason, sizeof(deathreason), "Micro SMG");} if(reason == 29){format(deathreason, sizeof(deathreason), "MP5");} if(reason == 30){format(deathreason, sizeof(deathreason), "AK47");} if(reason == 31){format(deathreason, sizeof(deathreason), "M4");} if(reason == 32){format(deathreason, sizeof(deathreason), "Tec-9");} if(reason == 33){format(deathreason, sizeof(deathreason), "Rifle");} if(reason == 34){format(deathreason, sizeof(deathreason), "Sniper Rifle");} if(reason == 35){format(deathreason, sizeof(deathreason), "Rocket Launcherr");} if(reason == 36){format(deathreason, sizeof(deathreason), "Rocket Launcher");} if(reason == 37){format(deathreason, sizeof(deathreason), "Flamethrower");} if(reason == 38){format(deathreason, sizeof(deathreason), "Minigun");} if(reason == 39){format(deathreason, sizeof(deathreason), "Backpack Bomb");} if(reason == 40){format(deathreason, sizeof(deathreason), "Detonator");} if(reason == 41){format(deathreason, sizeof(deathreason), "Spraycan");} if(reason == 42){format(deathreason, sizeof(deathreason), "Fire Extinguisher");} if(reason == 43){format(deathreason, sizeof(deathreason), "Camera");} if(reason == 44){format(deathreason, sizeof(deathreason), "Nightvision Goggles");} if(reason == 45){format(deathreason, sizeof(deathreason), "Infrared Goggles");} if(reason == 46){format(deathreason, sizeof(deathreason), "Parachute");} if(reason == 47){format(deathreason, sizeof(deathreason), "!>>> Unknown 47 <<<!");} if(reason == 48){format(deathreason, sizeof(deathreason), "!>>> Unknown 48 <<<!");} if(reason == 49){format(deathreason, sizeof(deathreason), "Vehicle");} if(reason == 50){format(deathreason, sizeof(deathreason), "Helicopter Blades");} if(reason == 51){format(deathreason, sizeof(deathreason), "Explosion");} if(reason == 52){format(deathreason, sizeof(deathreason), "!>>> Unknown 52 <<<!");} if(reason == 53){format(deathreason, sizeof(deathreason), "Drowned");} if(reason == 54){format(deathreason, sizeof(deathreason), "Splat");} if(reason == 55){format(deathreason, sizeof(deathreason), "!>>> Unknown 55 <<<!");} if(reason == 255){format(deathreason, sizeof(deathreason), "Died");} if(gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMY) { new pc = GetPlayerColor(playerid); if(pc == COLOR_WHITE) { SendClientMessage(killerid,COLOR_RED,"You've killed a innocent player!!!"); GivePlayerMoney(killerid,-3000); SetPlayerScore(killerid, GetPlayerScore(killerid) - 3); } else if(pc == COLOR_PURPLE) { SendClientMessage(killerid,COLOR_RED,"Purple players needs to be arrested!!!"); GivePlayerMoney(killerid,-1500); SetPlayerScore(killerid, GetPlayerScore(killerid) - 1); } else { GivePlayerMoney(killerid,3000); SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); } } if(gTeam[playerid] != TEAM_COP || gTeam[playerid] != TEAM_ARMY) { SetPlayerColor(killerid,COLOR_RED); SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); if(GetPlayerWantedLevel(killerid) < 4) { SetPlayerWantedLevel(killerid,4); } } SetPlayerWantedLevel(playerid,0); return 1; } public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid) { if(gTeam[playerid] == TEAM_COP || TEAM_ARMY) { } if(gTeam[playerid] != TEAM_COP || TEAM_ARMY) { if(GetPlayerWantedLevel(playerid) == 0) { SetPlayerWantedLevel(playerid,1); SendClientMessage(playerid,COLOR_RED,"You are now wanted player ! "); SetPlayerColor(playerid,COLOR_PURPLE); } else { } } return 1; }
if(gTeam[playerid] == TEAM_COP || TEAM_ARMY) { } if(gTeam[playerid] != TEAM_COP || TEAM_ARMY)
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
if(gTeam[playerid] == TEAM_COP || TEAM_ARMY)
{
}
if(gTeam[playerid] == TEAM_COP || TEAM_ARMY)
{
if(GetPlayerWantedLevel(playerid) == 0)
{
SetPlayerWantedLevel(playerid,1);
SendClientMessage(playerid,COLOR_RED,"You are now wanted player ! ");
SetPlayerColor(playerid,COLOR_PURPLE);
}
}
else
{
}
return 1;
}
There is an exclamation mark instead of an equals sign in your OnPlayerGiveDamage.
pawn Code:
|
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
/*if(gTeam[playerid] == TEAM_COP || TEAM_ARMY)
{
}*/
// No point in the above code since there is nothing to return as we will edit below this to return the correct value
//if(gTeam[playerid] == TEAM_COP || TEAM_ARMY) // when using "||" your telling the code to return the Value to either Team which i guess you don't want to do, so now we need to make it "If isn't TEAM_COP" but is "TEAM_ARMY" this is what you do below
if(gTeam[playerid] != TEAM_COP) // So now if the player isn't listed as "TEAM_COP" it will apply the below code to any other TEAM made
{
if(GetPlayerWantedLevel(playerid) == 0)
{
SetPlayerWantedLevel(playerid,1);
SendClientMessage(playerid,COLOR_RED,"You are now wanted player ! ");
SetPlayerColor(playerid,COLOR_PURPLE);
}
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); new deathreason[32]; if(reason == 0) {format(deathreason, sizeof(deathreason), "Fists");} if(reason == 1) {format(deathreason, sizeof(deathreason), "Brass Knuckles");} if(reason == 2) {format(deathreason, sizeof(deathreason), "Golf Stick");} if(reason == 3) {format(deathreason, sizeof(deathreason), "Cop Stick");} if(reason == 4) {format(deathreason, sizeof(deathreason), "Knife");} if(reason == 5) {format(deathreason, sizeof(deathreason), "Baseball Bat");} if(reason == 6) {format(deathreason, sizeof(deathreason), "Shovel");} if(reason == 7) {format(deathreason, sizeof(deathreason), "Pool Cue");} if(reason == 8) {format(deathreason, sizeof(deathreason), "Katana");} if(reason == 9) {format(deathreason, sizeof(deathreason), "Chainsaw");} if(reason == 10){format(deathreason, sizeof(deathreason), "Dildo");} if(reason == 11){format(deathreason, sizeof(deathreason), "Small Vibrator");} if(reason == 12){format(deathreason, sizeof(deathreason), "Large Vibrator");} if(reason == 13){format(deathreason, sizeof(deathreason), "Vibrator");} if(reason == 14){format(deathreason, sizeof(deathreason), "Flowers");} if(reason == 15){format(deathreason, sizeof(deathreason), "Cane");} if(reason == 16){format(deathreason, sizeof(deathreason), "Grenade");} if(reason == 17){format(deathreason, sizeof(deathreason), "Smoke Grenade");} if(reason == 18){format(deathreason, sizeof(deathreason), "Molotov Cocktail");} if(reason == 19){format(deathreason, sizeof(deathreason), "Vehicle Weapon");} if(reason == 20){format(deathreason, sizeof(deathreason), "Hydra Flare");} if(reason == 21){format(deathreason, sizeof(deathreason), "Jetpack");} if(reason == 22){format(deathreason, sizeof(deathreason), "9mm");} if(reason == 23){format(deathreason, sizeof(deathreason), "Silenced 9mm");} if(reason == 24){format(deathreason, sizeof(deathreason), "Desert Eagle");} if(reason == 25){format(deathreason, sizeof(deathreason), "Shotgun");} if(reason == 26){format(deathreason, sizeof(deathreason), "Sawnoff Shotgun");} if(reason == 27){format(deathreason, sizeof(deathreason), "Combat Shotgun");} if(reason == 28){format(deathreason, sizeof(deathreason), "Micro SMG");} if(reason == 29){format(deathreason, sizeof(deathreason), "MP5");} if(reason == 30){format(deathreason, sizeof(deathreason), "AK47");} if(reason == 31){format(deathreason, sizeof(deathreason), "M4");} if(reason == 32){format(deathreason, sizeof(deathreason), "Tec-9");} if(reason == 33){format(deathreason, sizeof(deathreason), "Rifle");} if(reason == 34){format(deathreason, sizeof(deathreason), "Sniper Rifle");} if(reason == 35){format(deathreason, sizeof(deathreason), "Rocket Launcherr");} if(reason == 36){format(deathreason, sizeof(deathreason), "Rocket Launcher");} if(reason == 37){format(deathreason, sizeof(deathreason), "Flamethrower");} if(reason == 38){format(deathreason, sizeof(deathreason), "Minigun");} if(reason == 39){format(deathreason, sizeof(deathreason), "Backpack Bomb");} if(reason == 40){format(deathreason, sizeof(deathreason), "Detonator");} if(reason == 41){format(deathreason, sizeof(deathreason), "Spraycan");} if(reason == 42){format(deathreason, sizeof(deathreason), "Fire Extinguisher");} if(reason == 43){format(deathreason, sizeof(deathreason), "Camera");} if(reason == 44){format(deathreason, sizeof(deathreason), "Nightvision Goggles");} if(reason == 45){format(deathreason, sizeof(deathreason), "Infrared Goggles");} if(reason == 46){format(deathreason, sizeof(deathreason), "Parachute");} if(reason == 47){format(deathreason, sizeof(deathreason), "!>>> Unknown 47 <<<!");} if(reason == 48){format(deathreason, sizeof(deathreason), "!>>> Unknown 48 <<<!");} if(reason == 49){format(deathreason, sizeof(deathreason), "Vehicle");} if(reason == 50){format(deathreason, sizeof(deathreason), "Helicopter Blades");} if(reason == 51){format(deathreason, sizeof(deathreason), "Explosion");} if(reason == 52){format(deathreason, sizeof(deathreason), "!>>> Unknown 52 <<<!");} if(reason == 53){format(deathreason, sizeof(deathreason), "Drowned");} if(reason == 54){format(deathreason, sizeof(deathreason), "Splat");} if(reason == 55){format(deathreason, sizeof(deathreason), "!>>> Unknown 55 <<<!");} if(reason == 255){format(deathreason, sizeof(deathreason), "Died");} if(gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMY) { new pc = GetPlayerColor(playerid); if(pc == COLOR_WHITE) { SendClientMessage(killerid,COLOR_RED,"You've killed a innocent player!!!"); GivePlayerMoney(killerid,-3000); SetPlayerScore(killerid, GetPlayerScore(killerid) - 3); } else if(pc == COLOR_PURPLE) { SendClientMessage(killerid,COLOR_RED,"Purple players needs to be arrested!!!"); GivePlayerMoney(killerid,-1500); SetPlayerScore(killerid, GetPlayerScore(killerid) - 1); } else { GivePlayerMoney(killerid,3000); SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); } } if(gTeam[playerid] != TEAM_COP || gTeam[playerid] != TEAM_ARMY) { SetPlayerColor(killerid,COLOR_RED); SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); if(GetPlayerWantedLevel(killerid) < 4) { SetPlayerWantedLevel(killerid,4); } } SetPlayerWantedLevel(playerid,0); return 1; } public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid) { if(gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMY) { } if(gTeam[playerid] != TEAM_COP || gTeam[playerid] != TEAM_ARMY) { if(GetPlayerWantedLevel(playerid) == 0) { SetPlayerWantedLevel(playerid,1); SendClientMessage(playerid,COLOR_RED,"You are now wanted player ! "); SetPlayerColor(playerid,COLOR_PURPLE); } else { } } return 1; }
if(gTeam[playerid] != TEAM_COP || gTeam[playerid] != TEAM_ARMY)
Sorry for double post, but this line:
Code:
if(gTeam[playerid] != TEAM_COP || gTeam[playerid] != TEAM_ARMY) |
if(gTeam[playerid] != TEAM_COP && gTeam[playerid] != TEAM_ARMY)