31.05.2012, 17:19
Too late but:
Sorry for bumping...
pawn Код:
stock GetXYZInrear(Float:distance, Float:angle, Float:pitch, &Float:x, &Float:y, &Float:z)
{
x -= (distance * floatsin(-angle, degrees));
y -= (distance * floatcos(-angle, degrees));
z -= (distance * floatsin(pitch, degrees));
}