Need help with GetXYZInrear. -
Borg - 22.03.2011
Hi, I'm looking for a function GetXYZInrear. I used ****** and clambered many forums, but never found. I have GetXYInrearOfPlayer, but it does not return Z. If someone has this feature, please share.
P.S. Sorry for bad English
Re: Need help with GetXYZInrear. -
Norck - 22.03.2011
Probably this plugin is what are you looking for:
https://sampforum.blast.hk/showthread.php?tid=120013
Re: Need help with GetXYZInrear. -
Borg - 22.03.2011
But I think GetXYZInrear will be better, especially since I can not spend a lot of RAM
Re: Need help with GetXYZInrear. -
Norck - 22.03.2011
You also can use player's current Z position. I don't see any way to get rear Z pos without that plugin.
Re: Need help with GetXYZInrear. -
Borg - 22.03.2011
This feature exists and I wonder whether it is from someone
Re: Need help with GetXYZInrear. -
dice7 - 22.03.2011
There is no other way. Use that plugin or use the players Z pos
Respuesta: Need help with GetXYZInrear. -
[DOG]irinel1996 - 31.05.2012
Too late but:
pawn Код:
stock GetXYZInrear(Float:distance, Float:angle, Float:pitch, &Float:x, &Float:y, &Float:z)
{
x -= (distance * floatsin(-angle, degrees));
y -= (distance * floatcos(-angle, degrees));
z -= (distance * floatsin(pitch, degrees));
}
Sorry for bumping...
Re: Need help with GetXYZInrear. -
MP2 - 31.05.2012
If you want to get the position behind a vehicle, I made this:
pawn Код:
stock GetPosBehindVehicle(vehicleid, &Float:x, &Float:y, &Float:z, Float:offset=1.0)
{
new Float:vehicleSize[3], Float:vehiclePos[3];
GetVehiclePos(vehicleid, vehiclePos[0], vehiclePos[1], vehiclePos[2]);
GetVehicleModelInfo(GetVehicleModel(vehicleid), VEHICLE_MODEL_INFO_SIZE, vehicleSize[0], vehicleSize[1], vehicleSize[2]);
GetXYBehindVehicle(vehicleid, vehiclePos[0], vehiclePos[1], (vehicleSize[1]/2)+offset);
x = vehiclePos[0];
y = vehiclePos[1];
z = vehiclePos[2];
return 1;
}
GetXYBehindVehicle(vehicleid, &Float:q, &Float:w, Float:distance)
{
new Float:a;
GetVehiclePos(vehicleid, q, w, a);
GetVehicleZAngle(vehicleid, a);
q += (distance * -floatsin(-a, degrees));
w += (distance * -floatcos(-a, degrees));
}
If you want to get the position behind a PLAYER:
pawn Код:
GetXYBehindPlayer(playerid, &Float:q, &Float:w, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, q, w, a);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
else GetPlayerFacingAngle(playerid, a);
q += (distance * -floatsin(-a, degrees));
w += (distance * -floatcos(-a, degrees));
}