[Tutorial] Making a simple Team Death Match
#9

well i am a script learner donnot laugh at my fail plz :X

i need some help

Код:
C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(71) : error 029: invalid expression, assumed zero
C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(72) : error 029: invalid expression, assumed zero
C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(89) : error 017: undefined symbol "Cops"
C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(95) : error 017: undefined symbol "Criminals"
C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(96) : warning 202: number of arguments does not match definition
C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(99) : warning 217: loose indentation
C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(113) : error 017: undefined symbol "Cops"
C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(115) : error 017: undefined symbol "CopsColor"
C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(116) : error 017: undefined symbol "SetPlayerCopsRandomSpawns"
C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(120) : error 017: undefined symbol "Criminals"
C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(122) : error 017: undefined symbol "CriminalsColor"
C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(123) : error 017: undefined symbol "SetPlayerCriminalRandomSpawns"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


10 Errors.
Код:
/ This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT
#define Criminals 1
#define Cops 2

#define CriminalsColor 0xFF0000AA
#define CopsColor 0x0015FFAA

new Float:CopsRandomSpawns[3][3] = {
    {-2440.0681,1554.7762,2.1231},
    {-2432.7119,1541.5345,2.1172},
    {-2426.3713,1554.5654,5.0234}

new Float:CriminalRandomSpawns[3][3] = {
    {-2367.1274,1553.5460,2.1172},
    {-2371.1040,1544.6459,5.0234},
    {-2369.3916,1541.5813,7.9219},
};



forward SetPlayerRandomCopSpawn(playerid); // Forwarding the function
public SetPlayerRandomCopSpawn(playerid) // Setting it up
{
    new rand = random(sizeof(CopRandomSpawns)); // Making it select random options instead of a definite one
    SetPlayerPos(playerid, CopRandomSpawns[rand][0], CopRandomSpawns[rand][1], CopRandomSpawns[rand][2]); // [rand] tag means random, [0] = X, [1] = Y, [2] = Z
    return 1;
}

/// Rest is same as above, just Cops replaced Criminals
forward SetPlayerRandomCriminalSpawn(playerid);
public SetPlayerRandomCriminalSpawn(playerid)
{
    new rand = random(sizeof(CriminalRandomSpawns));
    SetPlayerPos(playerid, CriminalRandomSpawns[rand][0], CriminalRandomSpawns[rand][1], CriminalRandomSpawns[rand][2]);
    return 1;
}

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Team DeathMatch Filterscript");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	AddPlayerClass(/* Cops Skin ID here */,/*Spawn Coords, Spawn Coords, Spawn Coords,Angle,Weapon 1,Weapon1amom,weapon2,weapon2ammo,weapon3,weapon3ammo*/);
	AddPlayerClass(/* Criminals Skin ID here */,/*Spawn Coords, Spawn Coords, Spawn Coords,Angle,Weapon 1,Weapon1amom,weapon2,weapon2ammo,weapon3,weapon3ammo*/);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
// So, we're gonna simply use a switch instead of if-else if structure

    switch(classid) // Switching between the classids
    {
         case 0/* The first classid is of the cops*/:
         {
              SetPlayerTeam(playerid, Cops); // Setting players team
              GameTextForPlayer(playerid, "~b~Cops", 1000, 3); // Screen msg for player to show what team
          }

         case 1/* The second classid is of the criminals*/:
         {
              SetPlayerTeam(playerid, Criminals); // Same as above
              GameTextForPlayer(playerid, "~r~Criminals, 1000", 3); // Same as above
          }
     }
     return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
if(GetPlayerTeam(playerid) == Cops)
    {
        SetPlayerColor(playerid, CopsColor); // Set his color to CopsColor (BLUE)
        SetPlayerCopsRandomSpawns(playerid); /// NEW LINE! Enabling random spawns
           /* Any other bonus you want for Cops team! A special gun, skin, color, attachedobject, A random spawn! */
    }

    else if(GetPlayerTeam(playerid) ==Criminals)
    {
        SetPlayerColor(playerid, CriminalsColor);  // Same as above but in this case, CriminalsColor (RED)
        SetPlayerCriminalRandomSpawns(playerid);///// Same as above
    }

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
Reply


Messages In This Thread
Making a simple Team Death Match - by Gangs_Rocks - 29.05.2012, 10:34
Re: Making a simple Team Death Match - by [GF]Logic - 29.05.2012, 11:00
Re: Making a simple Team Death Match - by StrangeLove - 29.05.2012, 12:21
Re: Making a simple Team Death Match - by Gangs_Rocks - 29.05.2012, 13:05
Re: Making a simple Team Death Match - by StrangeLove - 30.05.2012, 03:27
Re: Making a simple Team Death Match - by Gangs_Rocks - 30.05.2012, 06:23
Re: Making a simple Team Death Match - by StrangeLove - 30.05.2012, 11:56
Re: Making a simple Team Death Match - by StrangeLove - 31.05.2012, 04:38
Re: Making a simple Team Death Match - by JohnDoVaS12345 - 31.05.2012, 07:42
Re: Making a simple Team Death Match - by efrim123 - 28.09.2013, 01:59

Forum Jump:


Users browsing this thread: 1 Guest(s)