/* Under includes */
#define Criminals 1
#define Cops 2
#define CriminalsColor 0xFF0000AA
#define CopsColor 0x0015FFAA
// Under OnGameModeInIt //
AddPlayerClass(/* Cops Skin ID here */,/*Spawn Coords, Spawn Coords, Spawn Coords,Angle,Weapon 1,Weapon1amom,weapon2,weapon2ammo,weapon3,weapon3ammo*/);
AddPlayerClass(/* Criminals Skin ID here */,/*Spawn Coords, Spawn Coords, Spawn Coords,Angle,Weapon 1,Weapon1amom,weapon2,weapon2ammo,weapon3,weapon3ammo*/);
public OnPlayerRequestClass(playerid, classid)
{
// So, we're gonna simply use a switch instead of if-else if structure
switch(classid) // Switching between the classids
{
case 0/* The first classid is of the cops*/:
{
SetPlayerTeam(playerid, Cops); // Setting players team
GameTextForPlayer(playerid, "~b~Cops", 1000, 3); // Screen msg for player to show what team
}
case 1/* The second classid is of the criminals*/:
{
SetPlayerTeam(playerid, Criminals); // Same as above
GameTextForPlayer(playerid, "~r~Criminals, 1000", 3); // Same as above
}
}
return 1;
}
/* OnPlayerSpawn */
if(GetPlayerTeam(playerid) == Cops)
{
SetPlayerColor(playerid, CopsColor); // Set his color to CopsColor (BLUE)
/* Any other bonus you want for Cops team! A special gun, skin, color, attachedobject, A random spawn! */
}
else if(GetPlayerTeam(playerid) ==Criminals)
{
SetPlayerColor(playerid, CriminalsColor); // Same as above but in this case, CriminalsColor (RED)
}
new Float:CopRandomSpawns[4][3] = {
{2494.8743,-1686.0897,13.5129},
{2514.5706,-1672.4789,13.6054},
{2487.3936,-1648.9874,13.6405},
{2459.4307,-1689.4059,13.5369}
};
new Float:CriminalRandomSpawns[4][3] = {
{2140.0620,-1699.6169,15.0784},
{2166.7761,-1672.4318,15.0752},
{2163.2312,-1659.7107,15.0859},
{2173.2839,-1702.9806,14.3778}
};
/// Outside all callbacks //
forward SetPlayerRandomCopSpawn(playerid); // Forwarding the function
public SetPlayerRandomCopSpawn(playerid) // Setting it up
{
new rand = random(sizeof(CopRandomSpawns)); // Making it select random options instead of a definite one
SetPlayerPos(playerid, CopRandomSpawns[rand][0], CopRandomSpawns[rand][1], CopRandomSpawns[rand][2]); // [rand] tag means random, [0] = X, [1] = Y, [2] = Z
return 1;
}
/// Rest is same as above, just Cops replaced Criminals
forward SetPlayerRandomCriminalSpawn(playerid);
public SetPlayerRandomCriminalSpawn(playerid)
{
new rand = random(sizeof(CriminalRandomSpawns));
SetPlayerPos(playerid, CriminalRandomSpawns[rand][0], CriminalRandomSpawns[rand][1], CriminalRandomSpawns[rand][2]);
return 1;
}
/* OnPlayerSpawn */
if(GetPlayerTeam(playerid) == Cops)
{
SetPlayerColor(playerid, CopsColor); // Set his color to CopsColor (BLUE)
SetPlayerRandomCopSpawn(playerid); /// NEW LINE! Enabling random spawns
/* Any other bonus you want for Cops team! A special gun, skin, color, attachedobject, A random spawn! */
}
else if(GetPlayerTeam(playerid) ==Criminals)
{
SetPlayerColor(playerid, CriminalsColor); // Same as above but in this case, CriminalsColor (RED)
SetPlayerRandomCriminalSpawn(playerid);///// Same as above
}
public OnPlayerText(playerid,text[])
{
if(text[0] == ':') // : can be changed to whatever symbol u wanna use for player to enable the teamchat.
{
new string[128]; GetPlayerName(playerid, string, sizeof(string)); // Making the new's
format(string, sizeof(string), "[Team Radio] %s: %s", string, text[1]); // Formatted the message
printf("%s", string); // Printed it BOTH ingame + the server log
for(new i = 0; i < MAX_PLAYERS; i++) // Getting the player team and color, required for formatting the msg.
{
if(IsPlayerConnected(i) && GetPlayerTeam(i) == GetPlayerTeam(playerid)) SendClientMessage(i, GetPlayerColor(playerid), string);
}
return 0;
}
return 1;
}
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminals.pwn(75) : error 029: invalid expression, assumed zero
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminals.pwn(75) : error 029: invalid expression, assumed zero
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminals.pwn(81) : error 010: invalid function or declaration
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminals.pwn(87) : error 010: invalid function or declaration
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminals.pwn(105) : error 017: undefined symbol "SetPlayerRandomCopsSpawn"
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminals.pwn(112) : error 017: undefined symbol "SetPlayerRandomCriminalsSpawn"
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminals.pwn(142) : error 017: undefined symbol "gTeam"
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminals.pwn(142) : warning 215: expression has no effect
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminals.pwn(142) : error 001: expected token: ";", but found "]"
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminals.pwn(142) : error 029: invalid expression, assumed zero
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminals.pwn(142) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
10 Errors.
Errors here
pawn Код:
|
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define Criminals 1
#define Cops 2
#define CriminalsColor 0xFF0000AA
#define CopsColor 0x0015FFAA
#if defined FILTERSCRIPT
new Float:CopRandomSpawns[4][3] = {
{2443.8242,107.5123,26.4779},
{2450.9517,135.7147,26.9838},
{2462.6238,130.7561,26.8490},
{2462.6238,130.7561,26.8490}
};
new Float:CriminalRandomSpawns[4][3] = {
{2266.6909,-76.9762,24.5859},
{2255.8198,-73.7813,31.6016},
{2266.3765,-72.2887,31.6016},
{2266.3765,-72.2887,31.6016}
};
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(288,2462.5850,134.7622,27.6756,174.7096,3,99,29,5000,31,5000); //Cops
AddPlayerClass(1,2339.9255,-134.3311,26.5491,358.7029,5,99,32,5000,30,5000);// Criminals
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
// So, we're gonna simply use a switch instead of if-else if structure
switch(classid) // Switching between the classids
{
case 0(/* The first classid is of the cops*/):
{
SetPlayerTeam(playerid, Cops); // Setting players team
GameTextForPlayer(playerid, "~b~Cops", 1000, 3); // Screen msg for player to show what team
}
case 1(/* The second classid is of the criminals*/):
{
SetPlayerTeam(playerid, Criminals); // Same as above
GameTextForPlayer(playerid, "~r~Criminals, 1000", 3); // Same as above
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(GetPlayerTeam(playerid) == Cops)
{
SetPlayerColor(playerid, CopsColor); // Set his color to CopsColor (BLUE)
SetPlayerRandomCopSpawn(playerid); /// NEW LINE! Enabling random spawns
/* Any other bonus you want for Cops team! A special gun, skin, color, attachedobject, A random spawn! */
}
else if(GetPlayerTeam(playerid) ==Criminals)
{
SetPlayerColor(playerid, CriminalsColor); // Same as above but in this case, CriminalsColor (RED)
SetPlayerRandomCriminalSpawn(playerid);///// Same as above
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid,text[])
{
if(text[0] == ':') // : can be changed to whatever symbol u wanna use for player to enable the teamchat.
{
new string[128]; GetPlayerName(playerid, string, sizeof(string)); // Making the new's
format(string, sizeof(string), "[Team Radio] %s: %s", string, text[1]); // Formatted the message
printf("%s", string); // Printed it BOTH ingame + the server log
for(new i = 0; i < MAX_PLAYERS; i++) // Getting the player team and color, required for formatting the msg.
{
if(IsPlayerConnected(i) && GetPlayerTeam(i) == GetPlayerTeam(playerid)) SendClientMessage(i, GetPlayerColor(playerid), string);
}
return 0;
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
forward SetPlayerRandomCopSpawn(playerid); // Forwarding the function
public SetPlayerRandomCopSpawn(playerid) // Setting it up
{
new rand = random(sizeof(CopRandomSpawns)); // Making it select random options instead of a definite one
SetPlayerPos(playerid, CopRandomSpawns[rand][0], CopRandomSpawns[rand][1], CopRandomSpawns[rand][2]); // [rand] tag means random, [0] = X, [1] = Y, [2] = Z
return 1;
}
/// Rest is same as above, just Cops replaced Criminals
forward SetPlayerRandomCriminalSpawn(playerid);
public SetPlayerRandomCriminalSpawn(playerid)
{
new rand = random(sizeof(CriminalRandomSpawns));
SetPlayerPos(playerid, CriminalRandomSpawns[rand][0], CriminalRandomSpawns[rand][1], CriminalRandomSpawns[rand][2]);
return 1;
}
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminal.pwn(74) : error 029: invalid expression, assumed zero
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminal.pwn(74) : error 029: invalid expression, assumed zero
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminal.pwn(80) : error 010: invalid function or declaration
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminal.pwn(86) : error 010: invalid function or declaration
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminal.pwn(297) : error 017: undefined symbol "CopRandomSpawns"
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminal.pwn(297) : error 029: invalid expression, assumed zero
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminal.pwn(297) : warning 215: expression has no effect
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminal.pwn(298) : error 017: undefined symbol "CopRandomSpawns"
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminal.pwn(298) : warning 215: expression has no effect
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminal.pwn(298) : error 001: expected token: ";", but found "]"
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminal.pwn(298) : error 029: invalid expression, assumed zero
C:\Users\surfur1\Desktop\samp\gamemodes\copsvscriminal.pwn(298) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
10 Errors.
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define Criminals 1
#define Cops 2
#define CriminalsColor 0xFF0000AA
#define CopsColor 0x0015FFAA
new Float:CopRandomSpawns[4][3] = {
{2494.8743,-1686.0897,13.5129},
{2514.5706,-1672.4789,13.6054},
{2487.3936,-1648.9874,13.6405},
{2459.4307,-1689.4059,13.5369}
};
new Float:CriminalRandomSpawns[4][3] = {
{2140.0620,-1699.6169,15.0784},
{2166.7761,-1672.4318,15.0752},
{2163.2312,-1659.7107,15.0859},
{2173.2839,-1702.9806,14.3778}
};
#if defined filterscript
public OnFilterScriptInIt()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(288,2462.5850,134.7622,27.6756,174.7096,3,99,29,5000,31,5000); //Cops
AddPlayerClass(1,2339.9255,-134.3311,26.5491,358.7029,5,99,32,5000,30,5000);// Criminals
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
// So, we're gonna simply use a switch instead of if-else if structure
switch(classid) // Switching between the classids
{
case 0/* The first classid is of the cops*/:
{
SetPlayerTeam(playerid, Cops); // Setting players team
GameTextForPlayer(playerid, "~b~Cops", 1000, 3); // Screen msg for player to show what team
}
case 1/* The second classid is of the criminals*/:
{
SetPlayerTeam(playerid, Criminals); // Same as above
GameTextForPlayer(playerid, "~r~Criminals", 1000, 3); // Same as above
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(GetPlayerTeam(playerid) == Cops)
{
SetPlayerColor(playerid, CopsColor); // Set his color to CopsColor (BLUE)
SetPlayerRandomCopSpawn(playerid); /// NEW LINE! Enabling random spawns
/* Any other bonus you want for Cops team! A special gun, skin, color, attachedobject, A random spawn! */
}
else if(GetPlayerTeam(playerid) ==Criminals)
{
SetPlayerColor(playerid, CriminalsColor); // Same as above but in this case, CriminalsColor (RED)
SetPlayerRandomCriminalSpawn(playerid);///// Same as above
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid,text[])
{
if(text[0] == ':') // : can be changed to whatever symbol u wanna use for player to enable the teamchat.
{
new string[128]; GetPlayerName(playerid, string, sizeof(string)); // Making the new's
format(string, sizeof(string), "[Team Radio] %s: %s", string, text[1]); // Formatted the message
printf("%s", string); // Printed it BOTH ingame + the server log
for(new i = 0; i < MAX_PLAYERS; i++) // Getting the player team and color, required for formatting the msg.
{
if(IsPlayerConnected(i) && GetPlayerTeam(i) == GetPlayerTeam(playerid)) SendClientMessage(i, GetPlayerColor(playerid), string);
}
return 0;
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
forward SetPlayerRandomCopSpawn(playerid); // Forwarding the function
public SetPlayerRandomCopSpawn(playerid) // Setting it up
{
new rand = random(sizeof(CopRandomSpawns)); // Making it select random options instead of a definite one
SetPlayerPos(playerid, CopRandomSpawns[rand][0], CopRandomSpawns[rand][1], CopRandomSpawns[rand][2]); // [rand] tag means random, [0] = X, [1] = Y, [2] = Z
return 1;
}
/// Rest is same as above, just Cops replaced Criminals
forward SetPlayerRandomCriminalSpawn(playerid);
public SetPlayerRandomCriminalSpawn(playerid)
{
new rand = random(sizeof(CriminalRandomSpawns));
SetPlayerPos(playerid, CriminalRandomSpawns[rand][0], CriminalRandomSpawns[rand][1], CriminalRandomSpawns[rand][2]);
return 1;
}
C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(71) : error 029: invalid expression, assumed zero C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(72) : error 029: invalid expression, assumed zero C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(89) : error 017: undefined symbol "Cops" C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(95) : error 017: undefined symbol "Criminals" C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(96) : warning 202: number of arguments does not match definition C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(99) : warning 217: loose indentation C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(113) : error 017: undefined symbol "Cops" C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(115) : error 017: undefined symbol "CopsColor" C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(116) : error 017: undefined symbol "SetPlayerCopsRandomSpawns" C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(120) : error 017: undefined symbol "Criminals" C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(122) : error 017: undefined symbol "CriminalsColor" C:\Users\Giannis\Desktop\Testing SA-MP Server\filterscripts\TestTeamDM.pwn(123) : error 017: undefined symbol "SetPlayerCriminalRandomSpawns" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 10 Errors.
/ This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT #define Criminals 1 #define Cops 2 #define CriminalsColor 0xFF0000AA #define CopsColor 0x0015FFAA new Float:CopsRandomSpawns[3][3] = { {-2440.0681,1554.7762,2.1231}, {-2432.7119,1541.5345,2.1172}, {-2426.3713,1554.5654,5.0234} new Float:CriminalRandomSpawns[3][3] = { {-2367.1274,1553.5460,2.1172}, {-2371.1040,1544.6459,5.0234}, {-2369.3916,1541.5813,7.9219}, }; forward SetPlayerRandomCopSpawn(playerid); // Forwarding the function public SetPlayerRandomCopSpawn(playerid) // Setting it up { new rand = random(sizeof(CopRandomSpawns)); // Making it select random options instead of a definite one SetPlayerPos(playerid, CopRandomSpawns[rand][0], CopRandomSpawns[rand][1], CopRandomSpawns[rand][2]); // [rand] tag means random, [0] = X, [1] = Y, [2] = Z return 1; } /// Rest is same as above, just Cops replaced Criminals forward SetPlayerRandomCriminalSpawn(playerid); public SetPlayerRandomCriminalSpawn(playerid) { new rand = random(sizeof(CriminalRandomSpawns)); SetPlayerPos(playerid, CriminalRandomSpawns[rand][0], CriminalRandomSpawns[rand][1], CriminalRandomSpawns[rand][2]); return 1; } public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Team DeathMatch Filterscript"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript AddPlayerClass(/* Cops Skin ID here */,/*Spawn Coords, Spawn Coords, Spawn Coords,Angle,Weapon 1,Weapon1amom,weapon2,weapon2ammo,weapon3,weapon3ammo*/); AddPlayerClass(/* Criminals Skin ID here */,/*Spawn Coords, Spawn Coords, Spawn Coords,Angle,Weapon 1,Weapon1amom,weapon2,weapon2ammo,weapon3,weapon3ammo*/); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { // So, we're gonna simply use a switch instead of if-else if structure switch(classid) // Switching between the classids { case 0/* The first classid is of the cops*/: { SetPlayerTeam(playerid, Cops); // Setting players team GameTextForPlayer(playerid, "~b~Cops", 1000, 3); // Screen msg for player to show what team } case 1/* The second classid is of the criminals*/: { SetPlayerTeam(playerid, Criminals); // Same as above GameTextForPlayer(playerid, "~r~Criminals, 1000", 3); // Same as above } } return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) if(GetPlayerTeam(playerid) == Cops) { SetPlayerColor(playerid, CopsColor); // Set his color to CopsColor (BLUE) SetPlayerCopsRandomSpawns(playerid); /// NEW LINE! Enabling random spawns /* Any other bonus you want for Cops team! A special gun, skin, color, attachedobject, A random spawn! */ } else if(GetPlayerTeam(playerid) ==Criminals) { SetPlayerColor(playerid, CriminalsColor); // Same as above but in this case, CriminalsColor (RED) SetPlayerCriminalRandomSpawns(playerid);///// Same as above } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
Anyways, how to make a command(zcmd) like /changeskin to go back to class selection?
Sorry for double post |
CMD:changeskin(playerid,params[])
{
SetPlayerHealth(playerid, 0);
ForceClassSelection(playerid);
retrun 1;
}