25.05.2012, 15:10
No.. I want this anim to don't stop:
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new Float:hp;
GetPlayerHealth(playerid, hp);
if(hp <= 60)
{
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 0, 1, 1, 1, 0, 1);
return 1;
}
return 0;
}

