14.05.2012, 08:31
Quote:
Well, you can add this:
public OnPlayerDeath(playerid, killerid, reason) { GivePlayerMoney(killerid, 100); // gives $100 to the killer GivePlayerScore(killerid,1); // gives +1 score to the killer GivePlayerMoney(playerid,-100); //gives $-100 to the player who died return 1; } |
FIXED : SetPlayerScore(killerid,1); // gives +1 score to the killer
GivePlayerScore
= SetPlayerScore
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