[FilterScript] Burnout vehicle start - because burnouts are for the win
#8

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Originally Posted by niels44
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ah okay anyways the thing i mean is that when i tried it my car didnt got that far from the ground as on your picture, anyways im now putting all the things together in a FS
You can tweak it easily. Search for this (Should be at the bottom)
pawn Code:
Xv = (0.07 * floatsin(Zangle, degrees) * mp);
                Yv = (0.07 * floatcos(Zangle, degrees) * mp);
Change the '0.07' to any value. I recommend not going over 0.15
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