Burnout vehicle start - because burnouts are for the win -
Hiddos - 29.04.2012
Note: I do not own the code that makes the vehicle jump, I copied it from
Kar's post whom I think also copied it.
About

What this does is give you a boost when you do a burnout and start driving again. That's all.
Install it as a filterscript and load it. It works on every vehicle that can do burnouts, including the Caddy and the Combine Harvester.
Download
Pastebin - source
SolidFiles - source + AMX
That's it folks. Report bugs and enjoy it.
Re: Burnout vehicle start - because burnouts are for the win -
Niko_boy - 29.04.2012
WTF a Burnout :O
indeed it is
v
______ftw
u too ^ for great release
i too ^ for first post :

and yeah i too was gonna try the code from that post xD
thanks to Kar too
Re: Burnout vehicle start - because burnouts are for the win -
niels44 - 29.04.2012
nice done mate, i just made the same too but a bit else, you mind if i post that one too? it is more nicer with maps and commands included and its just nicer XD, this one is also nice REP+, but i will post mine too


ill maybe post here link when i posted it
Re: Burnout vehicle start - because burnouts are for the win -
System64 - 29.04.2012
wow, it's awesome man

Will add it to one stunt server which I sold!
Re: Burnout vehicle start - because burnouts are for the win -
niels44 - 29.04.2012
eehm i just tested it... and it doesnt really makes a wheelie.. it comes a bit from the ground... but not much, even when i hold W and S for long time it doenst does much, i will make a topic with mine too

Re: Burnout vehicle start - because burnouts are for the win -
Hiddos - 29.04.2012
Quote:
Originally Posted by niels44
eehm i just tested it... and it doesnt really makes a wheelie.. it comes a bit from the ground... but not much, even when i hold W and S for long time it doenst does much, i will make a topic with mine too  
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Ah, I think I misunderstood that part. I was thinking about some sort of kickstart where the wheels would temporarily come off the ground. Publish whatever you want, and maybe I can also try to post what you mean

.
Re: Burnout vehicle start - because burnouts are for the win -
niels44 - 29.04.2012
ah okay

anyways the thing i mean is that when i tried it my car didnt got that far from the ground as on your picture, anyways im now putting all the things together in a FS
Re: Burnout vehicle start - because burnouts are for the win -
Hiddos - 29.04.2012
Quote:
Originally Posted by niels44
ah okay  anyways the thing i mean is that when i tried it my car didnt got that far from the ground as on your picture, anyways im now putting all the things together in a FS 
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You can tweak it easily. Search for this (Should be at the bottom)
pawn Code:
Xv = (0.07 * floatsin(Zangle, degrees) * mp);
Yv = (0.07 * floatcos(Zangle, degrees) * mp);
Change the '0.07' to any value. I recommend not going over 0.15
Re: Burnout vehicle start - because burnouts are for the win -
Kar - 29.04.2012
I didn't really copy it, it wasn't working because i posted a test version
the original creator is [HiC]TheKiller. He gave it to me and I edited it a bit
This is the fixed stock
pawn Code:
JumpStartCar(vehicleid)
{
new Float:Xv, Float:Yv, Float:Zv, Float:absV;
GetVehicleVelocity(vehicleid, Xv, Yv, Zv);
absV = floatsqroot((Xv * Xv) + (Yv * Yv) + (Zv * Zv));
if(absV < 0.04)
{
new Float:Zangle;
GetVehicleZAngle(vehicleid, Zangle);
GetVehicleVelocity(vehicleid, Xv, Yv, Zv);
Xv = (0.11 * floatsin(Zangle, degrees));
Yv = (0.11 * floatcos(Zangle, degrees));
SetVehicleAngularVelocity(vehicleid, Yv, Xv, 0);
}
return 1;
}
I would recommend not going over 0.13.. not 0.15.. 0.14+ is just unlogical
Re: Burnout vehicle start - because burnouts are for the win -
TheDominator - 29.04.2012
Could someone edit this to make it command based? Like you'd type /wheelie and it would activate this script, typing again would deactivate it?