Sending a proximity Message to players around the player on a command.
#2

Add these callbacks in the end of your game mode with the proper forward decleration.
pawn Код:
#define COLOR_PURPLE          0xC2A2DAAA // Add this color in your game mode or replace it.
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
forward ProxDetectorS(Float:radi, playerid, targetid);
//=========================[PROX DETECTOR]======================================
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        //radi = 2.0; //Trigger Radius
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                GetPlayerPos(i, posx, posy, posz);
                tempposx = (oldposx -posx);
                tempposy = (oldposy -posy);
                tempposz = (oldposz -posz);
                //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
                if (GetPlayerVirtualWorld(playerid)==GetPlayerVirtualWorld(i))
                {
                    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                    {
                        SendClientMessage(i, col1, string);
                    }
                    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                    {
                        SendClientMessage(i, col2, string);
                    }
                    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                    {
                        SendClientMessage(i, col3, string);
                    }
                    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                    {
                        SendClientMessage(i, col4, string);
                    }
                    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                    {
                        SendClientMessage(i, col5, string);
                    }
                }
            }
            else
            {
                SendClientMessage(i, col1, string);
            }
        }
    }
    return 1;
}
public ProxDetectorS(Float:radi, playerid, targetid)
{
    if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        //radi = 2.0; //Trigger Radius
        GetPlayerPos(targetid, posx, posy, posz);
        tempposx = (oldposx -posx);
        tempposy = (oldposy -posy);
        tempposz = (oldposz -posz);
        //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
        if (GetPlayerVirtualWorld(playerid)==GetPlayerVirtualWorld(targetid))
        {
            if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
            {
                return 1;
            }
        }
    }
    return 0;
}
Now your command will be like :
pawn Код:
command(seatbelt,playerid,params[])
{
    #pragma unused params
    new string[60];
    new playername[24];
    GetPlayerName(playerid,playername,24);
    if(WearingSeatbelt[playerid])
    {
        WearingSeatbelt[playerid] = 0;
        SendClientMessage(playerid, COLOR_GREY, "You have taken off your seatbelt.");
        format(string, sizeof(string), "* %s twists the holder and takes off their seatbelt.",playername);
        ProxDetector(20.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    else if(!WearingSeatbelt[playerid])
    {
        WearingSeatbelt[playerid] = 1;
        SendClientMessage(playerid, COLOR_GREY, "You put your seatbelt on.");
        format(string, sizeof(string), "* %s tucks the holder and puts on their seatbelt.",playername);
        ProxDetector(20.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
//ProxDetector shows the message to the players within the range of 20.0 with the COLOR_PURPLE
    }
    return 1;
}
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