24.04.2012, 19:54
pawn Код:
public OnPlayerGiveDamage ( playerid , damagedid , Float: amount , weaponid ) if(IsPlayerAimingTargetBodyPart(playerid, damagedid, 1))
return GameTextForPlayer ( damagedid , "~r~HEAD ~w~SHOT" , 2000 , 0 ) , SetPlayerHealth ( damagedid , -1 ) ;