pawn Code:
switch(PlayerOrg[playerid])
{
case 0:
{
GivePlayerMoney(playerid,1200);
return SendClientMessage(playerid,COLOR_WHITE,"You've received 1200$ from your unsuitable employment insurance.");
}
case 2:
{
switch(GetPVarInt( playerid, "Rank" )
{
case 1: GivePlayerMoney(playerid,3200);
case 2: GivePlayerMoney(playerid,3500);
case 3: GivePlayerMoney(playerid,4000);
case 4: GivePlayerMoney(playerid,4600);
case 5: GivePlayerMoney(playerid,5000);
case 6: GivePlayerMoney(playerid,9500);
}
}
case 3:
{
switch(GetPVarInt( playerid, "Rank" )
{
case 1: GivePlayerMoney(playerid,3200);
case 2: GivePlayerMoney(playerid,3800);
case 3: GivePlayerMoney(playerid,4300);
}
}
case 4:
{
switch(GetPVarInt( playerid, "Rank" )
{
case 1: GivePlayerMoney(playerid,3200);
case 2: GivePlayerMoney(playerid,3500);
case 3: GivePlayerMoney(playerid,4000);
case 4: GivePlayerMoney(playerid,4600);
case 5: GivePlayerMoney(playerid,5000);
case 6: GivePlayerMoney(playerid,9500);
}
}
case 5:
{
switch(GetPVarInt( playerid, "Rank" )
{
case 1: GivePlayerMoney(playerid,4000);
case 2: GivePlayerMoney(playerid,5000);
case 3: GivePlayerMoney(playerid,6000);
case 4: GivePlayerMoney(playerid,7000);
case 5: GivePlayerMoney(playerid,8000);
case 6: GivePlayerMoney(playerid,20000);
}
}
case 6:
{
switch(GetPVarInt( playerid, "Rank" )
{
case 1: GivePlayerMoney(playerid,3000);
case 2: GivePlayerMoney(playerid,3500);
case 3: GivePlayerMoney(playerid,4000);
case 4: GivePlayerMoney(playerid,4500);
case 5: GivePlayerMoney(playerid,5000);
case 6: GivePlayerMoney(playerid,7000);
}
}
case 7:
{
switch(GetPVarInt( playerid, "Rank" )
{
case 1: GivePlayerMoney(playerid,3000);
case 2: GivePlayerMoney(playerid,3500);
case 3: GivePlayerMoney(playerid,4000);
case 4: GivePlayerMoney(playerid,4500);
case 5: GivePlayerMoney(playerid,5000);
case 6: GivePlayerMoney(playerid,7000);
}
}
case 8:
{
switch(GetPVarInt( playerid, "Rank" )
{
case 1: GivePlayerMoney(playerid,100);
case 2: GivePlayerMoney(playerid,200);
case 3: GivePlayerMoney(playerid,500);
case 4: GivePlayerMoney(playerid,700);
case 5: GivePlayerMoney(playerid,1000);
case 6: GivePlayerMoney(playerid,4500);
}
}
case 9:
{
switch(GetPVarInt( playerid, "Rank" )
{
case 1: GivePlayerMoney(playerid,100);
case 2: GivePlayerMoney(playerid,3333);
case 3: GivePlayerMoney(playerid,4000);
case 4: GivePlayerMoney(playerid,4500);
case 5: GivePlayerMoney(playerid,5000);
case 6: GivePlayerMoney(playerid,40000);
}
}
case 10:
{
switch(GetPVarInt( playerid, "Rank" )
{
case 1: GivePlayerMoney(playerid,100);
case 2: GivePlayerMoney(playerid,200);
case 3: GivePlayerMoney(playerid,500);
case 4: GivePlayerMoney(playerid,700);
case 5: GivePlayerMoney(playerid,1000);
case 6: GivePlayerMoney(playerid,4500);
}
}
case 11:
{
switch(GetPVarInt( playerid, "Rank" )
{
case 1: GivePlayerMoney(playerid,100);
case 2: GivePlayerMoney(playerid,200);
case 3: GivePlayerMoney(playerid,500);
case 4: GivePlayerMoney(playerid,700);
case 5: GivePlayerMoney(playerid,1000);
case 6: GivePlayerMoney(playerid,4500);
}
}
}
SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");