Why are all the gates in my 0.3d server rotated?
#7

in 0.3d is:

(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0)

not anymore:

(objectid, Float:X, Float:Y, Float:Z, Float:Speed)

You need to add also the rotation and it won't rotate
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