12.04.2012, 20:04
Quote:
I like this! Although wouldn't it be possible to randomize the use-able doors? I'm not no PAWN Pro, but I imagine you could randomise which one can be used.. it stops players who play often remembering it then
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pawn Code:
new Level1Doors[5];
new Level2Doors[3];
public OnFilterScriptInit()
{
//Create all doors
Level1Doors[0] = CreateObject();
Level1Doors[1] = CreateObject();
Level1Doors[2] = CreateObject();
Level1Doors[3] = CreateObject();
Level1Doors[4] = CreateObject();
//randomly remove 1
DestroyObject(Level1Doors[random(4)]);
Level2Doors[0] = CreateObject();
Level2Doors[1] = CreateObject();
Level2Doors[2] = CreateObject();
Level2Doors(Level1Doors[random(2)]);
return 1;
}