Door Run -
Boricko - 10.04.2012
Door Run
More players - More fun
Info:
Hello this is my first filterscript named "Door Run". Itґs a race - first player in finish win. Good for events. You run through the doors.
Version 1.0:
* /doorrun - Teleport all players to start and freaze players (you must be logged in as Rcon admin).
* /startrun - Start door run and open gate.
* /closegate - close gate
* Disabled weapons on door run.
* Disable using Jetpacks near door run.
* After run teleport on your Spawn.
Version 1.1 (maybe):
* Completly new map.
* More doors.
* New attractions.
* Radomize doors
Instalation:
Load into your folder Filterscript Doorrun
Write into you server config "doorrun".
Bugs:
Write if you find something.
Special thanks:
...Bsk]Riso135
Download:
Door Run v. 1.0 (.amx) -
http://www.2shared.com/file/U3HwMgBP/doorrun.html
Video:
Here is old video maybe i do a new.
[ame]http://www.youtube.com/watch?v=C7We4BAt6eA&feature=player_embedded[/ame]
Re: Door Run -
yugecin - 10.04.2012
Haha omg such a troll minigame
Nice work
Re: Door Run -
Shetch - 10.04.2012
Uhh... I guess it would be a nice minigame.
I think that server scripters would like to actually create maps themselves, not by anyone else.
Orginality is the answer.
Nice work.
Re: Door Run -
Deanx - 10.04.2012
Nice !
Re: Door Run -
Den_Bellik - 10.04.2012
Nice = )
Re: Door Run -
Juninho_Oakley - 10.04.2012
Nice
Re: Door Run -
Ashley - 10.04.2012
I like this! Although wouldn't it be possible to randomize the use-able doors? I'm not no PAWN Pro, but I imagine you could randomise which one can be used.. it stops players who play often remembering it then
Re: Door Run -
Boricko - 11.04.2012
Quote:
Originally Posted by twitch2k8
I like this! Although wouldn't it be possible to randomize the use-able doors? I'm not no PAWN Pro, but I imagine you could randomise which one can be used.. it stops players who play often remembering it then 
|
Yes i think it is possible.
Thanks a lot
Re: Door Run -
.PlaYer. - 11.04.2012
Wow! Nice Work
Re: Door Run -
Mamaca - 12.04.2012
cool
Re: Door Run -
POL_george - 12.04.2012
Good job
Re: Door Run -
Boricko - 12.04.2012
Thanks, but somebody try it ?
Re: Door Run -
eDz0r - 12.04.2012
Quote:
Originally Posted by Ashley
I like this! Although wouldn't it be possible to randomize the use-able doors? I'm not no PAWN Pro, but I imagine you could randomise which one can be used.. it stops players who play often remembering it then 
|
Quote:
Originally Posted by Boricko
Yes i think it is possible.
|
it's very possible

my ideea... i think is pretty good
pawn Code:
new Level1Doors[5];
new Level2Doors[3];
public OnFilterScriptInit()
{
//Create all doors
Level1Doors[0] = CreateObject();
Level1Doors[1] = CreateObject();
Level1Doors[2] = CreateObject();
Level1Doors[3] = CreateObject();
Level1Doors[4] = CreateObject();
//randomly remove 1
DestroyObject(Level1Doors[random(4)]);
Level2Doors[0] = CreateObject();
Level2Doors[1] = CreateObject();
Level2Doors[2] = CreateObject();
Level2Doors(Level1Doors[random(2)]);
return 1;
}
Re: Door Run -
MP2 - 12.04.2012
Heh, it\'s like that game on Takeshi\'s Castle:
[ame]http://www.youtube.com/watch?v=PdrulcfSztc[/ame]
Re: Door Run -
histire - 12.04.2012
Nice work.
Re: Door Run -
James_Alonzo - 13.04.2012
Goood Job
Re: Door Run -
sienal - 13.04.2012
hahah thats so cool good job
Re: Door Run -
Riso135 - 13.04.2012
nice work man

DD
Re: Door Run -
CrazyChoco - 13.04.2012
Nice script 10/10
Re: Door Run -
niyaz - 13.04.2012
Shouldn\'t this be a game mode rofl? :P 1000000/1000000