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[FilterScript] Door Run - Printable Version

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+--- Thread: [FilterScript] Door Run (/showthread.php?tid=333255)

Pages: 1 2


Door Run - Boricko - 10.04.2012

Door Run
More players - More fun
Info:
Hello this is my first filterscript named "Door Run". Itґs a race - first player in finish win. Good for events. You run through the doors.

Version 1.0:
* /doorrun - Teleport all players to start and freaze players (you must be logged in as Rcon admin).
* /startrun - Start door run and open gate.
* /closegate - close gate
* Disabled weapons on door run.
* Disable using Jetpacks near door run.
* After run teleport on your Spawn.

Version 1.1 (maybe):
* Completly new map.
* More doors.
* New attractions.
* Radomize doors

Instalation:
Load into your folder Filterscript Doorrun
Write into you server config "doorrun".

Bugs:
Write if you find something.

Special thanks:
...Bsk]Riso135

Download:
Door Run v. 1.0 (.amx) - http://www.2shared.com/file/U3HwMgBP/doorrun.html

Video:
Here is old video maybe i do a new.
[ame]http://www.youtube.com/watch?v=C7We4BAt6eA&feature=player_embedded[/ame]


Re: Door Run - yugecin - 10.04.2012

Haha omg such a troll minigame

Nice work


Re: Door Run - Shetch - 10.04.2012

Uhh... I guess it would be a nice minigame.
I think that server scripters would like to actually create maps themselves, not by anyone else.
Orginality is the answer.

Nice work.


Re: Door Run - Deanx - 10.04.2012

Nice !


Re: Door Run - Den_Bellik - 10.04.2012

Nice = )


Re: Door Run - Juninho_Oakley - 10.04.2012

Nice


Re: Door Run - Ashley - 10.04.2012

I like this! Although wouldn't it be possible to randomize the use-able doors? I'm not no PAWN Pro, but I imagine you could randomise which one can be used.. it stops players who play often remembering it then


Re: Door Run - Boricko - 11.04.2012

Quote:
Originally Posted by twitch2k8
View Post
I like this! Although wouldn't it be possible to randomize the use-able doors? I'm not no PAWN Pro, but I imagine you could randomise which one can be used.. it stops players who play often remembering it then
Yes i think it is possible.

Thanks a lot


Re: Door Run - .PlaYer. - 11.04.2012

Wow! Nice Work


Re: Door Run - Mamaca - 12.04.2012

cool


Re: Door Run - POL_george - 12.04.2012

Good job


Re: Door Run - Boricko - 12.04.2012

Thanks, but somebody try it ?


Re: Door Run - eDz0r - 12.04.2012

Quote:
Originally Posted by Ashley
View Post
I like this! Although wouldn't it be possible to randomize the use-able doors? I'm not no PAWN Pro, but I imagine you could randomise which one can be used.. it stops players who play often remembering it then
Quote:
Originally Posted by Boricko
View Post
Yes i think it is possible.
it's very possible my ideea... i think is pretty good
pawn Code:
new Level1Doors[5];
new Level2Doors[3];

public OnFilterScriptInit()
{
//Create all doors
Level1Doors[0] = CreateObject();
Level1Doors[1] = CreateObject();
Level1Doors[2] = CreateObject();
Level1Doors[3] = CreateObject();
Level1Doors[4] = CreateObject();
//randomly remove 1
DestroyObject(Level1Doors[random(4)]);
Level2Doors[0] = CreateObject();
Level2Doors[1] = CreateObject();
Level2Doors[2] = CreateObject();
Level2Doors(Level1Doors[random(2)]);
return 1;
}



Re: Door Run - MP2 - 12.04.2012

Heh, it\'s like that game on Takeshi\'s Castle:


[ame]http://www.youtube.com/watch?v=PdrulcfSztc[/ame]


Re: Door Run - histire - 12.04.2012

Nice work.


Re: Door Run - James_Alonzo - 13.04.2012

Goood Job


Re: Door Run - sienal - 13.04.2012

hahah thats so cool good job


Re: Door Run - Riso135 - 13.04.2012

nice work man DD


Re: Door Run - CrazyChoco - 13.04.2012

Nice script 10/10


Re: Door Run - niyaz - 13.04.2012

Shouldn\'t this be a game mode rofl? :P 1000000/1000000