Quote:
Originally Posted by luizfel2
pawn Код:
#include <a_samp> forward SetPlayerPrisao(killerid); new bool:Prisao[MAX_PLAYERS]; //new String[128];
public OnPlayerDeath(playerid,killerid) { if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { Prisao[killerid] = true; ResetPlayerWeapons(killerid); GivePlayerMoney(killerid, -3500); SetPlayerPos(killerid, 197.6661, 173.8179, 1003.0233); SetPlayerInterior(killerid, 3); SetTimerEx("SetPlayerPrisao", 300000, 0, "i", killerid); } return 1; }
public SetPlayerPrisao(killerid) { new giveplayer[MAX_PLAYER_NAME]; GetPlayerName(killerid, giveplayer, sizeof(giveplayer)); SetPlayerInterior(killerid,0); SpawnPlayer(killerid); Prisao[killerid] = false; GameTextForPlayer(killerid, "~w~~h~voce esta ~r~~h~livre!", 1000,1); return 1; }
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Vai resetar as armas dele quando ele for solto e nгo quando for preso.