[Map] [MAP] BaySide Stunt
#1

Hey Everyone,

I've been testing out my new stunting map and I think it is almost ready to release.
There will be a couple bugs, and I would like to expand it but I want to know what people think of it.
The map is in the Marina on the map, straight north of Jizzys for you who have played Single Player.

These are the Objects, Place these under "OnGameModeInit ()

Код:
CreateObject(8172, -2277.129395, 2264.462891, 0.230852, 0.0000, 0.0000, 0.0000); //Objects - Bayside
	CreateObject(8172, -2309.250977, 2264.512939, 0.238954, 0.0000, 0.0000, 0.0000);
	CreateObject(8172, -2348.228027, 2264.437012, 0.213098, 0.0000, 0.0000, 0.0000);
	CreateObject(8172, -2238.082520, 2264.970703, 0.241489, 0.0000, 0.0000, 0.0000);
	CreateObject(8172, -2387.440430, 2264.332520, 0.241835, 0.0000, 0.0000, 359.9227);
	CreateObject(8172, -2427.200684, 2264.342041, 0.238742, 0.0000, 0.0000, 0.0000);
	CreateObject(8172, -2198.427979, 2265.145752, 0.195227, 0.0000, 0.0000, 0.0000);
	CreateObject(13645, -2271.877197, 2274.272705, 4.727234, 0.0000, 0.0000, 176.9399);
	CreateObject(13645, -2269.208252, 2274.281982, 4.727234, 0.0000, 0.0000, 179.5182);
	CreateObject(13645, -2266.446533, 2274.295898, 4.727234, 0.0000, 0.0000, 177.9034);
	CreateObject(13645, -2263.747559, 2274.283447, 4.727234, 0.0000, 0.0000, 177.7992);
	CreateObject(13645, -2260.951416, 2274.291016, 4.727234, 0.0000, 0.0000, 178.6588);
	CreateObject(13645, -2258.206787, 2274.215820, 4.727234, 0.0000, 0.0000, 176.1846);
	CreateObject(13645, -2255.417480, 2274.246094, 4.727236, 0.0000, 0.0000, 180.4819);
	CreateObject(13641, -2293.617920, 2237.604980, 5.692194, 0.0000, 0.0000, 267.1808);
	CreateObject(12956, -2406.944336, 2263.064209, 4.054449, 0.0000, 0.0000, 0.0000);
	CreateObject(1634, -2282.371582, 2249.191406, 1.512545, 0.0000, 0.0000, 86.6992);
	CreateObject(1634, -2304.605957, 2250.446045, 1.520647, 0.0000, 0.0000, 269.7591);
	CreateObject(3269, -2217.910156, 2218.089600, -0.247254, 0.0000, 0.0000, 0.0000);
	CreateObject(3270, -2220.346924, 2260.173096, -0.810475, 0.0000, 0.0000, 158.8916);
	CreateObject(1634, -2415.216553, 2274.335938, 8.758648, 0.0000, 0.0000, 90.2409);
	CreateObject(1634, -2423.360107, 2274.003174, 12.431652, 1.7189, 0.0000, 90.2409);
	CreateObject(18236, -2408.781982, 2197.864258, 0.218184, 0.0000, 0.0000, 0.0000);
	CreateObject(18235, -2393.729980, 2198.740479, 0.222208, 0.0000, 0.0000, 0.0000);
	CreateObject(18234, -2374.171875, 2197.136963, 0.221278, 0.0000, 0.0000, 0.0000);
	CreateObject(13636, -2263.999023, 2257.748291, 2.495618, 0.0000, 0.0000, 0.0000);
	CreateObject(13604, -2230.476074, 2287.483154, 5.956422, 0.0000, 0.0000, 0.0000);
	CreateObject(1683, -2371.808594, 2312.265137, 6.128837, 0.0000, 0.0000, 0.0000);
	CreateObject(16304, -2355.089600, 2306.571289, 5.382756, 0.0000, 0.0000, 0.0000);
	CreateObject(16304, -2371.364258, 2301.988770, 5.411491, 0.0000, 0.0000, 0.0000);
	CreateObject(18228, -2343.010010, 2177.674316, -2.124650, 0.0000, 358.2811, 332.4980);
	CreateObject(18228, -2297.597900, 2177.299805, -6.453005, 0.0000, 358.2811, 332.4980);
	CreateObject(18228, -2250.467285, 2181.870605, -6.645485, 0.0000, 0.0000, 332.4980);
	CreateObject(18228, -2200.330811, 2186.680176, 0.491062, 0.0000, 0.0000, 342.8113);
	CreateObject(18228, -2374.036133, 2176.990967, -5.343879, 0.0000, 0.8594, 326.4820);
	CreateObject(18228, -2454.631104, 2203.667725, -11.066107, 0.0000, 13.7510, 60.0568);
	CreateObject(18228, -2415.580078, 2176.135986, -8.653219, 0.0000, 0.0000, 332.4980);
	CreateObject(8356, -2179.608398, 2252.781250, 1.472693, 0.0000, 332.4980, 359.8961);
	CreateObject(8356, -2144.341797, 2252.199707, 19.825443, 0.0000, 332.4980, 359.8961);
	CreateObject(1503, -2250.513184, 2350.015381, 4.268161, 0.0000, 0.0000, 314.4499);
	CreateObject(1503, -2242.904297, 2369.633057, 9.281622, 0.0000, 0.0000, 49.9247);
	CreateObject(3374, -2284.304688, 2339.045166, 5.619067, 0.0000, 0.0000, 0.0000);
	CreateObject(3374, -2284.384766, 2339.022461, 8.619067, 0.0000, 0.0000, 0.0000);
	CreateObject(3374, -2284.361572, 2343.041016, 5.816112, 0.0000, 0.0000, 0.0000);
	CreateObject(3374, -2284.481201, 2347.048828, 5.680470, 0.0000, 0.0000, 0.0000);
	CreateObject(1634, -2284.636475, 2354.255615, 5.405428, 0.0000, 0.0000, 173.5022);
	CreateObject(1697, -2283.703369, 2344.049561, 8.924014, 0.0000, 0.0000, 0.0000);
	CreateObject(1634, -2287.113770, 2323.517822, 10.168970, 0.0000, 0.0000, 174.3616);
	CreateObject(1634, -2291.575928, 2299.458496, 14.082605, 0.0000, 0.0000, 179.5182);
	CreateObject(1634, -2444.203857, 2294.327881, 13.964250, 0.0000, 0.0000, 0.0000);
	CreateObject(13643, -2314.901367, 2323.468506, 1.519346, 0.0000, 0.0000, 90.9963);
	CreateObject(13638, -2362.088867, 2240.021729, 2.819899, 0.0000, 0.0000, 0.0000);
	CreateObject(13638, -2373.830078, 2251.770508, 10.820443, 0.0000, 0.0000, 0.0000);
	CreateObject(13638, -2384.828857, 2263.605225, 18.706974, 0.0000, 0.0000, 0.0000);
	CreateObject(1634, -2365.809814, 2200.356934, 1.494791, 0.0000, 0.0000, 91.8558);
	CreateObject(1634, -2436.032959, 2201.592041, 1.520434, 0.0000, 0.0000, 0.0000);
	CreateObject(17065, -2272.483887, 2202.713623, 3.854214, 0.0000, 0.0000, 0.0000);
	CreateObject(1245, -2257.249268, 2205.557373, 1.713437, 0.0000, 0.0000, 0.0000);
	CreateObject(1634, -2284.250000, 2203.635254, 6.582906, 0.0000, 0.0000, 95.3975);
	CreateObject(1634, -2291.978760, 2202.874023, 10.107411, 0.0000, 0.0000, 94.5380);
	CreateObject(3243, -2362.807617, 2301.706543, 3.211786, 0.0000, 0.0000, 0.0000);
	CreateObject(3243, -2362.536621, 2301.572754, 6.650852, 0.0000, 0.0000, 0.0000);
	CreateObject(3243, -2362.351563, 2301.271240, 10.001210, 0.0000, 0.0000, 0.0000);
	CreateObject(3243, -2361.962891, 2300.644531, 12.891453, 0.0000, 0.0000, 0.0000);
	CreateObject(1634, -2436.091553, 2209.377686, 4.965872, 0.0000, 0.0000, 0.0000);
	CreateObject(1634, -2442.583740, 2214.256592, 5.749213, 0.0000, 359.1406, 173.6063);
	CreateObject(14877, -2369.452637, 2212.014160, 2.266254, 0.0000, 0.0000, 179.5182);
	CreateObject(14877, -2369.443359, 2221.011230, 2.266254, 0.0000, 0.0000, 181.2371);
	CreateObject(16135, -2351.791260, 2304.185303, 24.373919, 0.0000, 0.0000, 36.9558);
	CreateObject(16135, -2365.938721, 2364.372559, 24.242023, 0.0000, 0.0000, 96.2569);
	CreateObject(16135, -2288.344238, 2323.403564, 24.249777, 0.0000, 0.0000, 7.7349);
	CreateObject(16776, -2227.350098, 2326.842529, 7.522718, 0.0000, 0.0000, 0.0000);
These are the Vehicles, Place these just under the Objects

Код:
	AddStaticVehicle(522,-2270.9915,2297.5342,4.3913,268.4506,3,8); // nrg1
	AddStaticVehicle(522,-2270.8125,2300.3796,4.3907,270.0316,6,25); // nrg2
	AddStaticVehicle(522,-2270.7109,2303.2397,4.3892,271.8370,7,79); // nrg3
	AddStaticVehicle(522,-2270.4373,2306.4031,4.3936,269.9943,8,82); // nrg4
	AddStaticVehicle(522,-2270.5437,2309.4553,4.3927,272.5432,36,105); // nrg5
	AddStaticVehicle(539,-2270.8801,2312.3582,4.1803,267.6156,86,70); // vortex1
	AddStaticVehicle(539,-2270.7537,2315.4783,4.1803,269.3685,79,74); // vortex2
	AddStaticVehicle(471,-2270.7429,2318.3806,4.3014,269.3987,103,111); // quad1
	AddStaticVehicle(471,-2270.6340,2321.3408,4.3007,264.7001,120,114); // quad2
	AddStaticVehicle(541,-2270.7466,2324.3154,4.4432,268.9913,58,8); // bullet1
	AddStaticVehicle(541,-2271.0984,2327.3096,4.4412,271.5585,60,1); // bullet2
	AddStaticVehicle(411,-2271.1260,2330.2202,4.5434,270.7187,64,1); // infu1
	AddStaticVehicle(411,-2271.2617,2333.1814,4.5413,270.1664,123,1); // infu2
	AddStaticVehicle(415,-2270.9749,2336.3279,4.5839,269.4582,25,1); // cheetah1
	AddStaticVehicle(415,-2253.3384,2336.0593,4.5833,89.1105,36,1); // cheetah2
	AddStaticVehicle(502,-2253.7378,2332.8169,4.7064,88.5037,36,88); // hot1
	AddStaticVehicle(503,-2252.6240,2329.8962,4.7068,89.3389,87,74); // hot2
	AddStaticVehicle(565,-2253.1414,2326.9387,4.4353,90.4269,42,42); // flash1
	AddStaticVehicle(565,-2253.3015,2323.9849,4.4363,89.1205,53,53); // flash2
	AddStaticVehicle(568,-2271.0261,2294.4768,4.6837,269.0846,17,1); // san1
And if you need it a player spawn which would be above the Objects and Vehicles

Код:
	AddPlayerClass(115,-2260.4543,2325.4258,4.8125,357.5604,0,0,0,0,0,0);
I've added a few screenshots to show what you get:







(Sorry About the size )



I welcome any critics, but please explain what you think should be changed, as I don't want posts such as: "This Sux" or "I hate it" Because it doesn't help you or me.

Thankyou for at least looking

Reply


Messages In This Thread
[MAP] BaySide Stunt - by eXPOSED - 19.11.2007, 16:08
Re: [MAP] BaySide Stunt - by arnoldziux - 19.11.2007, 19:54
Re: [MAP] BaySide Stunt - by Grove - 19.11.2007, 21:54
Re: [MAP] BaySide Stunt - by eXPOSED - 20.11.2007, 16:58
Re: [MAP] BaySide Stunt - by R@f - 25.11.2007, 17:39
Re: [MAP] BaySide Stunt - by eXPOSED - 04.01.2008, 14:17
Re: [MAP] BaySide Stunt - by Freestyler - 08.01.2008, 22:54
Re: [MAP] BaySide Stunt - by kevinsoftware - 18.08.2009, 13:56
Re: [MAP] BaySide Stunt - by N0FeaR - 15.10.2015, 17:42

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