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[Map] [MAP] BaySide Stunt - Printable Version

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+---- Thread: [Map] [MAP] BaySide Stunt (/showthread.php?tid=17503)



[MAP] BaySide Stunt - eXPOSED - 19.11.2007

Hey Everyone,

I've been testing out my new stunting map and I think it is almost ready to release.
There will be a couple bugs, and I would like to expand it but I want to know what people think of it.
The map is in the Marina on the map, straight north of Jizzys for you who have played Single Player.

These are the Objects, Place these under "OnGameModeInit ()

Код:
CreateObject(8172, -2277.129395, 2264.462891, 0.230852, 0.0000, 0.0000, 0.0000); //Objects - Bayside
	CreateObject(8172, -2309.250977, 2264.512939, 0.238954, 0.0000, 0.0000, 0.0000);
	CreateObject(8172, -2348.228027, 2264.437012, 0.213098, 0.0000, 0.0000, 0.0000);
	CreateObject(8172, -2238.082520, 2264.970703, 0.241489, 0.0000, 0.0000, 0.0000);
	CreateObject(8172, -2387.440430, 2264.332520, 0.241835, 0.0000, 0.0000, 359.9227);
	CreateObject(8172, -2427.200684, 2264.342041, 0.238742, 0.0000, 0.0000, 0.0000);
	CreateObject(8172, -2198.427979, 2265.145752, 0.195227, 0.0000, 0.0000, 0.0000);
	CreateObject(13645, -2271.877197, 2274.272705, 4.727234, 0.0000, 0.0000, 176.9399);
	CreateObject(13645, -2269.208252, 2274.281982, 4.727234, 0.0000, 0.0000, 179.5182);
	CreateObject(13645, -2266.446533, 2274.295898, 4.727234, 0.0000, 0.0000, 177.9034);
	CreateObject(13645, -2263.747559, 2274.283447, 4.727234, 0.0000, 0.0000, 177.7992);
	CreateObject(13645, -2260.951416, 2274.291016, 4.727234, 0.0000, 0.0000, 178.6588);
	CreateObject(13645, -2258.206787, 2274.215820, 4.727234, 0.0000, 0.0000, 176.1846);
	CreateObject(13645, -2255.417480, 2274.246094, 4.727236, 0.0000, 0.0000, 180.4819);
	CreateObject(13641, -2293.617920, 2237.604980, 5.692194, 0.0000, 0.0000, 267.1808);
	CreateObject(12956, -2406.944336, 2263.064209, 4.054449, 0.0000, 0.0000, 0.0000);
	CreateObject(1634, -2282.371582, 2249.191406, 1.512545, 0.0000, 0.0000, 86.6992);
	CreateObject(1634, -2304.605957, 2250.446045, 1.520647, 0.0000, 0.0000, 269.7591);
	CreateObject(3269, -2217.910156, 2218.089600, -0.247254, 0.0000, 0.0000, 0.0000);
	CreateObject(3270, -2220.346924, 2260.173096, -0.810475, 0.0000, 0.0000, 158.8916);
	CreateObject(1634, -2415.216553, 2274.335938, 8.758648, 0.0000, 0.0000, 90.2409);
	CreateObject(1634, -2423.360107, 2274.003174, 12.431652, 1.7189, 0.0000, 90.2409);
	CreateObject(18236, -2408.781982, 2197.864258, 0.218184, 0.0000, 0.0000, 0.0000);
	CreateObject(18235, -2393.729980, 2198.740479, 0.222208, 0.0000, 0.0000, 0.0000);
	CreateObject(18234, -2374.171875, 2197.136963, 0.221278, 0.0000, 0.0000, 0.0000);
	CreateObject(13636, -2263.999023, 2257.748291, 2.495618, 0.0000, 0.0000, 0.0000);
	CreateObject(13604, -2230.476074, 2287.483154, 5.956422, 0.0000, 0.0000, 0.0000);
	CreateObject(1683, -2371.808594, 2312.265137, 6.128837, 0.0000, 0.0000, 0.0000);
	CreateObject(16304, -2355.089600, 2306.571289, 5.382756, 0.0000, 0.0000, 0.0000);
	CreateObject(16304, -2371.364258, 2301.988770, 5.411491, 0.0000, 0.0000, 0.0000);
	CreateObject(18228, -2343.010010, 2177.674316, -2.124650, 0.0000, 358.2811, 332.4980);
	CreateObject(18228, -2297.597900, 2177.299805, -6.453005, 0.0000, 358.2811, 332.4980);
	CreateObject(18228, -2250.467285, 2181.870605, -6.645485, 0.0000, 0.0000, 332.4980);
	CreateObject(18228, -2200.330811, 2186.680176, 0.491062, 0.0000, 0.0000, 342.8113);
	CreateObject(18228, -2374.036133, 2176.990967, -5.343879, 0.0000, 0.8594, 326.4820);
	CreateObject(18228, -2454.631104, 2203.667725, -11.066107, 0.0000, 13.7510, 60.0568);
	CreateObject(18228, -2415.580078, 2176.135986, -8.653219, 0.0000, 0.0000, 332.4980);
	CreateObject(8356, -2179.608398, 2252.781250, 1.472693, 0.0000, 332.4980, 359.8961);
	CreateObject(8356, -2144.341797, 2252.199707, 19.825443, 0.0000, 332.4980, 359.8961);
	CreateObject(1503, -2250.513184, 2350.015381, 4.268161, 0.0000, 0.0000, 314.4499);
	CreateObject(1503, -2242.904297, 2369.633057, 9.281622, 0.0000, 0.0000, 49.9247);
	CreateObject(3374, -2284.304688, 2339.045166, 5.619067, 0.0000, 0.0000, 0.0000);
	CreateObject(3374, -2284.384766, 2339.022461, 8.619067, 0.0000, 0.0000, 0.0000);
	CreateObject(3374, -2284.361572, 2343.041016, 5.816112, 0.0000, 0.0000, 0.0000);
	CreateObject(3374, -2284.481201, 2347.048828, 5.680470, 0.0000, 0.0000, 0.0000);
	CreateObject(1634, -2284.636475, 2354.255615, 5.405428, 0.0000, 0.0000, 173.5022);
	CreateObject(1697, -2283.703369, 2344.049561, 8.924014, 0.0000, 0.0000, 0.0000);
	CreateObject(1634, -2287.113770, 2323.517822, 10.168970, 0.0000, 0.0000, 174.3616);
	CreateObject(1634, -2291.575928, 2299.458496, 14.082605, 0.0000, 0.0000, 179.5182);
	CreateObject(1634, -2444.203857, 2294.327881, 13.964250, 0.0000, 0.0000, 0.0000);
	CreateObject(13643, -2314.901367, 2323.468506, 1.519346, 0.0000, 0.0000, 90.9963);
	CreateObject(13638, -2362.088867, 2240.021729, 2.819899, 0.0000, 0.0000, 0.0000);
	CreateObject(13638, -2373.830078, 2251.770508, 10.820443, 0.0000, 0.0000, 0.0000);
	CreateObject(13638, -2384.828857, 2263.605225, 18.706974, 0.0000, 0.0000, 0.0000);
	CreateObject(1634, -2365.809814, 2200.356934, 1.494791, 0.0000, 0.0000, 91.8558);
	CreateObject(1634, -2436.032959, 2201.592041, 1.520434, 0.0000, 0.0000, 0.0000);
	CreateObject(17065, -2272.483887, 2202.713623, 3.854214, 0.0000, 0.0000, 0.0000);
	CreateObject(1245, -2257.249268, 2205.557373, 1.713437, 0.0000, 0.0000, 0.0000);
	CreateObject(1634, -2284.250000, 2203.635254, 6.582906, 0.0000, 0.0000, 95.3975);
	CreateObject(1634, -2291.978760, 2202.874023, 10.107411, 0.0000, 0.0000, 94.5380);
	CreateObject(3243, -2362.807617, 2301.706543, 3.211786, 0.0000, 0.0000, 0.0000);
	CreateObject(3243, -2362.536621, 2301.572754, 6.650852, 0.0000, 0.0000, 0.0000);
	CreateObject(3243, -2362.351563, 2301.271240, 10.001210, 0.0000, 0.0000, 0.0000);
	CreateObject(3243, -2361.962891, 2300.644531, 12.891453, 0.0000, 0.0000, 0.0000);
	CreateObject(1634, -2436.091553, 2209.377686, 4.965872, 0.0000, 0.0000, 0.0000);
	CreateObject(1634, -2442.583740, 2214.256592, 5.749213, 0.0000, 359.1406, 173.6063);
	CreateObject(14877, -2369.452637, 2212.014160, 2.266254, 0.0000, 0.0000, 179.5182);
	CreateObject(14877, -2369.443359, 2221.011230, 2.266254, 0.0000, 0.0000, 181.2371);
	CreateObject(16135, -2351.791260, 2304.185303, 24.373919, 0.0000, 0.0000, 36.9558);
	CreateObject(16135, -2365.938721, 2364.372559, 24.242023, 0.0000, 0.0000, 96.2569);
	CreateObject(16135, -2288.344238, 2323.403564, 24.249777, 0.0000, 0.0000, 7.7349);
	CreateObject(16776, -2227.350098, 2326.842529, 7.522718, 0.0000, 0.0000, 0.0000);
These are the Vehicles, Place these just under the Objects

Код:
	AddStaticVehicle(522,-2270.9915,2297.5342,4.3913,268.4506,3,8); // nrg1
	AddStaticVehicle(522,-2270.8125,2300.3796,4.3907,270.0316,6,25); // nrg2
	AddStaticVehicle(522,-2270.7109,2303.2397,4.3892,271.8370,7,79); // nrg3
	AddStaticVehicle(522,-2270.4373,2306.4031,4.3936,269.9943,8,82); // nrg4
	AddStaticVehicle(522,-2270.5437,2309.4553,4.3927,272.5432,36,105); // nrg5
	AddStaticVehicle(539,-2270.8801,2312.3582,4.1803,267.6156,86,70); // vortex1
	AddStaticVehicle(539,-2270.7537,2315.4783,4.1803,269.3685,79,74); // vortex2
	AddStaticVehicle(471,-2270.7429,2318.3806,4.3014,269.3987,103,111); // quad1
	AddStaticVehicle(471,-2270.6340,2321.3408,4.3007,264.7001,120,114); // quad2
	AddStaticVehicle(541,-2270.7466,2324.3154,4.4432,268.9913,58,8); // bullet1
	AddStaticVehicle(541,-2271.0984,2327.3096,4.4412,271.5585,60,1); // bullet2
	AddStaticVehicle(411,-2271.1260,2330.2202,4.5434,270.7187,64,1); // infu1
	AddStaticVehicle(411,-2271.2617,2333.1814,4.5413,270.1664,123,1); // infu2
	AddStaticVehicle(415,-2270.9749,2336.3279,4.5839,269.4582,25,1); // cheetah1
	AddStaticVehicle(415,-2253.3384,2336.0593,4.5833,89.1105,36,1); // cheetah2
	AddStaticVehicle(502,-2253.7378,2332.8169,4.7064,88.5037,36,88); // hot1
	AddStaticVehicle(503,-2252.6240,2329.8962,4.7068,89.3389,87,74); // hot2
	AddStaticVehicle(565,-2253.1414,2326.9387,4.4353,90.4269,42,42); // flash1
	AddStaticVehicle(565,-2253.3015,2323.9849,4.4363,89.1205,53,53); // flash2
	AddStaticVehicle(568,-2271.0261,2294.4768,4.6837,269.0846,17,1); // san1
And if you need it a player spawn which would be above the Objects and Vehicles

Код:
	AddPlayerClass(115,-2260.4543,2325.4258,4.8125,357.5604,0,0,0,0,0,0);
I've added a few screenshots to show what you get:







(Sorry About the size )



I welcome any critics, but please explain what you think should be changed, as I don't want posts such as: "This Sux" or "I hate it" Because it doesn't help you or me.

Thankyou for at least looking




Re: [MAP] BaySide Stunt - arnoldziux - 19.11.2007

nice... mhm thats weird my clan is [ak47] to


Re: [MAP] BaySide Stunt - Grove - 19.11.2007

Nice script, I like it :P


Re: [MAP] BaySide Stunt - eXPOSED - 20.11.2007

Thanks for you're reply Andre, i'll check the script and reupload it as soon as i can



Re: [MAP] BaySide Stunt - R@f - 25.11.2007

Quote:
Originally Posted by | Andre9977 |
No problem, I like those stuntmaps

But, one more question - What "Speedo" is your server using?
This server is using my speedo ^^ you can download it at : http://forum.sa-mp.com/index.php?topic=33338.0


Re: [MAP] BaySide Stunt - eXPOSED - 04.01.2008

LINK NOW OFFLINE

Due to the fact that my hosting has run out on the 12th December the script will not be able to be hosted.
I would have reposted - But i've recently re-installed XP after a huge spyware/malware attack.

Sorry for any inconvenience but i will be making more maps soon


Re: [MAP] BaySide Stunt - Freestyler - 08.01.2008

NICE


Re: [MAP] BaySide Stunt - kevinsoftware - 18.08.2009

hmm no screens


Re: [MAP] BaySide Stunt - N0FeaR - 15.10.2015

Nice