13.03.2012, 21:37
public OnPlayerSpawn(playerid)
{
AntiDeAMX();
TextDrawHideForPlayer(playerid,cima2);
TextDrawHideForPlayer(playerid,cima);
TextDrawHideForPlayer(playerid,baixo);
TextDrawHideForAll(Reloginho1);
TextDrawShowForPlayer(playerid, Reloginho1);
TextDrawHideForAll(Reloginho2);
TextDrawShowForPlayer(playerid, Reloginho2);
//RecentlyShot[playerid] = 0;
if(sincronizando[playerid] == 1)
{
{
AntiDeAMX();
TextDrawHideForPlayer(playerid,cima2);
TextDrawHideForPlayer(playerid,cima);
TextDrawHideForPlayer(playerid,baixo);
TextDrawHideForAll(Reloginho1);
TextDrawShowForPlayer(playerid, Reloginho1);
TextDrawHideForAll(Reloginho2);
TextDrawShowForPlayer(playerid, Reloginho2);
//RecentlyShot[playerid] = 0;
if(sincronizando[playerid] == 1)
{