13.03.2012, 21:29
public OnPlayerDeath(playerid, killerid, reason)
{
new string[256];
SendDeathMessage(killerid,playerid,reason);
RemovePlayerAttachedObject(playerid,3);
RemovePlayerAttachedObject(playerid, 3);
new Float
x,Float
y,Float
z;
PlayerInactivity[playerid] = 0;
DropWeapons(playerid);
DropVida(playerid);
//DropGrana(playerid);
gPlayerSpawned[playerid] = 0;
PlayerInfo[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);
spawnado[playerid] = 0;
{
new string[256];
SendDeathMessage(killerid,playerid,reason);
RemovePlayerAttachedObject(playerid,3);
RemovePlayerAttachedObject(playerid, 3);
new Float



PlayerInactivity[playerid] = 0;
DropWeapons(playerid);
DropVida(playerid);
//DropGrana(playerid);
gPlayerSpawned[playerid] = 0;
PlayerInfo[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);
spawnado[playerid] = 0;