[BUG] /t in Dialogs
#7

Quote:
Originally Posted by -Luis
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Vogue, what the hell are you talking about? You've just copied my code and changed the dialogid to 456 and added "Cell Phone" twice while removing "Camera".
You understand me wrong.
If theres a new tab or not depends on the previously string lenght before the \t
That means (just an example):

123456\t7 generates 123456 7
1\t234567 generates 1 234567

Its way easier to understand if u go right into word or some office thing like that and try it on ur own.
By sticking to ur example:
Код:
ShowPlayerDialog(playerid, DIALOG_SHOP, DIALOG_STYLE_LIST, "Shopping Menu", "Camera1234\t$100\nCell Phone\t$150", "Buy", "Cancel");
Try this, i made the 1st entry longer.. if u dont understand it now, nevermind (no offend), just want to show u that its no "bug"
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Messages In This Thread
[BUG] /t in Dialogs - by Luis- - 11.03.2012, 22:28
AW: [BUG] /t in Dialogs - by Drebin - 11.03.2012, 22:48
AW: [BUG] /t in Dialogs - by [RSD]Vogue - 11.03.2012, 23:19
Re: [BUG] /t in Dialogs - by Luis- - 11.03.2012, 23:29
Re: [BUG] /t in Dialogs - by Lorenc_ - 12.03.2012, 00:02
Re: [BUG] /t in Dialogs - by Luis- - 12.03.2012, 00:11
AW: [BUG] /t in Dialogs - by [RSD]Vogue - 12.03.2012, 08:19
Re: [BUG] /t in Dialogs - by Luis- - 12.03.2012, 08:27
AW: Re: [BUG] /t in Dialogs - by Drebin - 12.03.2012, 08:54
Re: [BUG] /t in Dialogs - by Psymetrix - 12.03.2012, 09:40

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