Undefined symbol "row"
#6

You had the new Menu:teleportmenu; line inside the filterscript section. Therefore the gamemode wasn't recognizing it. You also had one bracket too many under OnPlayerSelectedMenuRow. I have done these changes for you and the below code compiles.

pawn Код:
#include <a_samp>
//Defined Colors
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x3A47DEFF
#define COLOR_TAN 0xBDB76BAA
#define COLOR_PURPLE 0x800080AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_BLACK 0x00000000
#define COLOR_DARKGREY 0x696969FF
new Menu:teleportmenu;

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    teleportmenu = CreateMenu("Teleportmenu", 2, 200.0, 100.0, 150.0, 150.0);
    AddMenuItem(teleportmenu, 0, "LS");
    AddMenuItem(teleportmenu, 0, "LS");
    AddMenuItem(teleportmenu, 0, "SF");
    AddMenuItem(teleportmenu, 0, "SF");
    AddMenuItem(teleportmenu, 0, "LV");
    AddMenuItem(teleportmenu, 0, "LV");

    AddMenuItem(teleportmenu, 1, "Grove Street");
    AddMenuItem(teleportmenu, 1, "Starfish Tower");
    AddMenuItem(teleportmenu, 1, "Wheel Arch Angels");
    AddMenuItem(teleportmenu, 1, "Jizzys");
    AddMenuItem(teleportmenu, 1, "4 Dragons");
    AddMenuItem(teleportmenu, 1, "Come-a-Lot");
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid, COLOR_YELLOW, "Welcome To DeathMatch GangWars !");
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/kill", cmdtext, true, 5) == 0)
    {
        SetPlayerHealth(playerid, 0);
        SendClientMessage(playerid, COLOR_YELLOW, "You comitted a suicide");
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    new Menu:CurrentMenu = GetPlayerMenu(playerid);
    if (CurrentMenu == teleportmenu)
    {
        switch(row)
        {
            case 0: //Grove Street
            {
                SetPlayerPos(playerid, 2493.9133, -1682.3986, 13.3382);
                SetPlayerInterior(playerid, 0);
                SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to Grove Street");
            }
            case 1: //Starfish Tower
            {
                SetPlayerPos(playerid, 1541.2833, -1362.4741, 329.6457);
                SetPlayerInterior(playerid, 0);
                SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the top of Starfish Tower");
            }
            case 2: //Wheel Arch Angels
            {
                SetPlayerPos(playerid, -2705.5503, 206.1621, 4.1797);
                SetPlayerInterior(playerid, 0);
                SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Wheel Arch Angels tuning-shop");
            }
            case 3: //Jizzys
            {
                SetPlayerPos(playerid, -2617.5156, 1390.6353, 7.1105);
                SetPlayerInterior(playerid, 0);
                SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to Jizzy's Nightclub!");
            }
            case 4: //4Dragons
            {
                SetPlayerPos(playerid, 2028.5538, 1008.3543, 10.8203);
                SetPlayerInterior(playerid, 0);
                SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Four Dragons Casino");
            }
            case 5: //Com-a-Lot
            {
                SetPlayerPos(playerid, 2169.1838, 1122.5426, 12.6107);
                SetPlayerInterior(playerid, 0);
                SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Come-a-Lot casino!");
            }
        }
    }
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
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Messages In This Thread
Undefined symbol "row" - by onvonv - 06.03.2012, 12:05
Re: Undefined symbol "row" - by Burridge - 06.03.2012, 12:10
Re : Undefined symbol "row" - by onvonv - 07.03.2012, 06:55
Re: Undefined symbol "row" - by newbienoob - 07.03.2012, 06:59
Re : Undefined symbol "row" - by onvonv - 07.03.2012, 07:24
Re: Undefined symbol "row" - by Burridge - 07.03.2012, 13:39

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