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Undefined symbol "row" - Printable Version

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+--- Thread: Undefined symbol "row" (/showthread.php?tid=323616)



Undefined symbol "row" - onvonv - 06.03.2012

Hello.
I'm new at making menu , and it's my first try .
I searched on samp wiki and found a simple tuto.
I did it , but i got one error , it's on the "switch(row)" line.My error is "undefined symbol "row""
Here is my script :

Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/deathmatch", cmdtext, true, 10) == 0)
	{
		SetPlayerPos(playerid, 1307.5884,-1158.6796,23.8281);
		SendClientMessage(playerid, COLOR_GREEN, "You have been teleported to the DeathMatch Area!");
		if (GetPlayerSkin(1))
		{
		GivePlayerWeapon(playerid, 22, 50);
		GivePlayerWeapon(playerid, 18, 5);
		}
		if (GetPlayerSkin(2))
		{
		GivePlayerWeapon(playerid, 25, 30);
		GivePlayerWeapon(playerid, 24, 40);
		}
		if (GetPlayerSkin(3))
		{
		GivePlayerWeapon(playerid, 23, 40);
		GivePlayerWeapon(playerid, 26, 35);
		}
		return 1;
	}
	if (strcmp("/safearea", cmdtext, true, 10) == 0)
	{
		SetPlayerPos(playerid, 701.5940,-519.2322,16.3302);
		ResetPlayerWeapons(playerid);
		SendClientMessage(playerid, COLOR_GREEN, "You have been teleported to the Safe Area!");
		return 1;
	}
	if (strcmp("/kill", cmdtext, true, 10) ==0)
	{
	    SetPlayerHealth(playerid, 0);
	    SendClientMessage(playerid, COLOR_YELLOW, "You commited a suicide.");
	    return 1;
    }
   	if (strcmp("/teleportmenu", cmdtext, true, 10) ==0)
   	{
   	    if (!IsPlayerAdmin(playerid))
   	    {
   	        SendClientMessage(playerid, COLOR_GREY, "You don't have access to this command.");
		}
		if (IsPlayerAdmin(playerid))
  		{
   	    	new Menu:teleportmenu;
   	    	teleportmenu = CreateMenu("Teleportmenu", 2, 200.0, 100.0, 150.0, 150.0);
   	    	AddMenuItem(teleportmenu, 0, "LS");
			AddMenuItem(teleportmenu, 0, "LS");
			AddMenuItem(teleportmenu, 0, "SF");
			AddMenuItem(teleportmenu, 0, "SF");
			AddMenuItem(teleportmenu, 0, "LV");
			AddMenuItem(teleportmenu, 0, "LV");

			AddMenuItem(teleportmenu, 1, "Grove Street");
			AddMenuItem(teleportmenu, 1, "Starfish Tower");
			AddMenuItem(teleportmenu, 1, "Wheel Arch Angels");
			AddMenuItem(teleportmenu, 1, "Jizzys");
			AddMenuItem(teleportmenu, 1, "4 Dragons");
			AddMenuItem(teleportmenu, 1, "Come-a-Lot");
			new Menu:CurrentMenu = GetPlayerMenu(playerid);
			if (CurrentMenu == teleportmenu)
			{
			    switch(row)
			    {
		        		case 0:
		        		{
		        		SetPlayerPos(playerid, 2493.9133, -1682.3986, 13.3382);
		        		SetPlayerInterior(playerid, 0);
						}
						case 1:
						{
					    SetPlayerPos(playerid, 1541.2833, -1362.4741, 329.6457);
					    SetPlayerInterior(playerid, 0);
						}
						case 2:
						{
					    SetPlayerPos(playerid, -2705.5503, 206.1621, 4.1797);
						SetPlayerInterior(playerid, 0);
						}
						case 3:
						{
					    SetPlayerPos(playerid, -2617.5156, 1390.6353, 7.1105);
					    SetPlayerInterior(playerid, 0);
						}
						case 4:
						{
					    SetPlayerPos(playerid, 2028.5538, 1008.3543, 10.8203);
					    SetPlayerInterior(playerid, 0);
						}
						case 5:
						{
					    SetPlayerPos(playerid, 2169.1838, 1122.5426, 12.6107);
					    SetPlayerInterior(playerid, 0);
						}
				}
		 	}
		}
		return 1;
	}
	return 0;
}
Should i define it , or i'm not supposed to be on the "OnPlayerCommandText" ?

Thanks


Re: Undefined symbol "row" - Burridge - 06.03.2012

You need to place the row code inside OnPlayerSelectedMenuRow. So it looks like the below code.

Код:
public OnPlayerSelectedMenuRow(playerid, row)
{
	if(CurrentMenu == teleportmenu)
	{
		switch(row)
		{
			case 0: //Grove Street
			{
				SetPlayerPos(playerid, 2493.9133, -1682.3986, 13.3382);
				SetPlayerInterior(playerid, 0);
				SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to Grove Street");
			}
			case 1: //Starfish Tower
			{
				SetPlayerPos(playerid, 1541.2833, -1362.4741, 329.6457);
				SetPlayerInterior(playerid, 0);
				SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the top of Starfish Tower");
			}
			case 2: //Wheel Arch Angels
			{
				SetPlayerPos(playerid, -2705.5503, 206.1621, 4.1797);
				SetPlayerInterior(playerid, 0);
				SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Wheel Arch Angels tuning-shop");
			}
			case 3: //Jizzys
			{
				SetPlayerPos(playerid, -2617.5156, 1390.6353, 7.1105);
				SetPlayerInterior(playerid, 0);
				SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to Jizzy's Nightclub!");
			}
			case 4: //4Dragons
			{
				SetPlayerPos(playerid, 2028.5538, 1008.3543, 10.8203);
				SetPlayerInterior(playerid, 0);
				SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Four Dragons Casino");
			}
			case 5: //Com-a-Lot
			{
				SetPlayerPos(playerid, 2169.1838, 1122.5426, 12.6107);
				SetPlayerInterior(playerid, 0);
				SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Come-a-Lot casino!");
			}
		}
	}
	return 1;
}
Your code on your main post is COMPLETELY wrong. You need to read that tutorial again VERY closely.


Re : Undefined symbol "row" - onvonv - 07.03.2012

Indeed , i did it very wrong.
After reading it , i changed mostly everything , but i still get errors.

My script :

Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
//Defined Colors
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x3A47DEFF
#define COLOR_TAN 0xBDB76BAA
#define COLOR_PURPLE 0x800080AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_BLACK 0x00000000
#define COLOR_DARKGREY 0x696969FF
#if defined FILTERSCRIPT
new Menu:teleportmenu;
public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	teleportmenu = CreateMenu("Teleportmenu", 2, 200.0, 100.0, 150.0, 150.0);
	AddMenuItem(teleportmenu, 0, "LS");
	AddMenuItem(teleportmenu, 0, "LS");
	AddMenuItem(teleportmenu, 0, "SF");
	AddMenuItem(teleportmenu, 0, "SF");
	AddMenuItem(teleportmenu, 0, "LV");
	AddMenuItem(teleportmenu, 0, "LV");

	AddMenuItem(teleportmenu, 1, "Grove Street");
	AddMenuItem(teleportmenu, 1, "Starfish Tower");
	AddMenuItem(teleportmenu, 1, "Wheel Arch Angels");
	AddMenuItem(teleportmenu, 1, "Jizzys");
	AddMenuItem(teleportmenu, 1, "4 Dragons");
	AddMenuItem(teleportmenu, 1, "Come-a-Lot");
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerConnect(playerid)
{
	SendClientMessage(playerid, COLOR_YELLOW, "Welcome To DeathMatch GangWars !");
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/kill", cmdtext, true, 5) == 0)
	{
		SetPlayerHealth(playerid, 0);
		SendClientMessage(playerid, COLOR_YELLOW, "You comitted a suicide");
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    new Menu:CurrentMenu = GetPlayerMenu(playerid);
    if (CurrentMenu == teleportmenu)
    {
        switch(row)
        {
        	case 0: //Grove Street
  			{
   				SetPlayerPos(playerid, 2493.9133, -1682.3986, 13.3382);
   				SetPlayerInterior(playerid, 0);
   				SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to Grove Street");
        	}
        	case 1: //Starfish Tower
        	{
            	SetPlayerPos(playerid, 1541.2833, -1362.4741, 329.6457);
            	SetPlayerInterior(playerid, 0);
            	SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the top of Starfish Tower");
        	}
        	case 2: //Wheel Arch Angels
        	{
            	SetPlayerPos(playerid, -2705.5503, 206.1621, 4.1797);
            	SetPlayerInterior(playerid, 0);
            	SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Wheel Arch Angels tuning-shop");
       		}
        	case 3: //Jizzys
        	{
            	SetPlayerPos(playerid, -2617.5156, 1390.6353, 7.1105);
            	SetPlayerInterior(playerid, 0);
            	SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to Jizzy's Nightclub!");
        	}
        	case 4: //4Dragons
        	{
            	SetPlayerPos(playerid, 2028.5538, 1008.3543, 10.8203);
            	SetPlayerInterior(playerid, 0);
            	SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Four Dragons Casino");
        	}
        	case 5: //Com-a-Lot
        	{
            	SetPlayerPos(playerid, 2169.1838, 1122.5426, 12.6107);
            	SetPlayerInterior(playerid, 0);
            	SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Come-a-Lot casino!");
        	}
		}
    }
}
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
And my errors :

Код:
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(52) : error 017: undefined symbol "teleportmenu"
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(53) : error 017: undefined symbol "teleportmenu"
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(54) : error 017: undefined symbol "teleportmenu"
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(55) : error 017: undefined symbol "teleportmenu"
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(56) : error 017: undefined symbol "teleportmenu"
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(57) : error 017: undefined symbol "teleportmenu"
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(58) : error 017: undefined symbol "teleportmenu"
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(60) : error 017: undefined symbol "teleportmenu"
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(61) : error 017: undefined symbol "teleportmenu"
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(62) : error 017: undefined symbol "teleportmenu"
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(63) : error 017: undefined symbol "teleportmenu"
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(64) : error 017: undefined symbol "teleportmenu"
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(65) : error 017: undefined symbol "teleportmenu"
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(207) : error 017: undefined symbol "teleportmenu"
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(250) : error 010: invalid function or declaration
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase

15 errors.



Re: Undefined symbol "row" - newbienoob - 07.03.2012

try
pawn Код:
#define teleportmenu 1



Re : Undefined symbol "row" - onvonv - 07.03.2012

Код:
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(57) : error 022: must be lvalue (non-constant)
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(58) : warning 213: tag mismatch
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(59) : warning 213: tag mismatch
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(60) : warning 213: tag mismatch
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(61) : warning 213: tag mismatch
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(62) : warning 213: tag mismatch
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(63) : warning 213: tag mismatch
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(65) : warning 213: tag mismatch
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(66) : warning 213: tag mismatch
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(67) : warning 213: tag mismatch
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(68) : warning 213: tag mismatch
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(69) : warning 213: tag mismatch
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(70) : warning 213: tag mismatch
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(152) : warning 213: tag mismatch
C:\Documents and Settings\HP_Administrateur\Bureau\SAMP Server\pawno\new.pwn(237) : warning 213: tag mismatch
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.
That's what i get.


Re: Undefined symbol "row" - Burridge - 07.03.2012

You had the new Menu:teleportmenu; line inside the filterscript section. Therefore the gamemode wasn't recognizing it. You also had one bracket too many under OnPlayerSelectedMenuRow. I have done these changes for you and the below code compiles.

pawn Код:
#include <a_samp>
//Defined Colors
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x3A47DEFF
#define COLOR_TAN 0xBDB76BAA
#define COLOR_PURPLE 0x800080AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_BLACK 0x00000000
#define COLOR_DARKGREY 0x696969FF
new Menu:teleportmenu;

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    teleportmenu = CreateMenu("Teleportmenu", 2, 200.0, 100.0, 150.0, 150.0);
    AddMenuItem(teleportmenu, 0, "LS");
    AddMenuItem(teleportmenu, 0, "LS");
    AddMenuItem(teleportmenu, 0, "SF");
    AddMenuItem(teleportmenu, 0, "SF");
    AddMenuItem(teleportmenu, 0, "LV");
    AddMenuItem(teleportmenu, 0, "LV");

    AddMenuItem(teleportmenu, 1, "Grove Street");
    AddMenuItem(teleportmenu, 1, "Starfish Tower");
    AddMenuItem(teleportmenu, 1, "Wheel Arch Angels");
    AddMenuItem(teleportmenu, 1, "Jizzys");
    AddMenuItem(teleportmenu, 1, "4 Dragons");
    AddMenuItem(teleportmenu, 1, "Come-a-Lot");
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid, COLOR_YELLOW, "Welcome To DeathMatch GangWars !");
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/kill", cmdtext, true, 5) == 0)
    {
        SetPlayerHealth(playerid, 0);
        SendClientMessage(playerid, COLOR_YELLOW, "You comitted a suicide");
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    new Menu:CurrentMenu = GetPlayerMenu(playerid);
    if (CurrentMenu == teleportmenu)
    {
        switch(row)
        {
            case 0: //Grove Street
            {
                SetPlayerPos(playerid, 2493.9133, -1682.3986, 13.3382);
                SetPlayerInterior(playerid, 0);
                SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to Grove Street");
            }
            case 1: //Starfish Tower
            {
                SetPlayerPos(playerid, 1541.2833, -1362.4741, 329.6457);
                SetPlayerInterior(playerid, 0);
                SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the top of Starfish Tower");
            }
            case 2: //Wheel Arch Angels
            {
                SetPlayerPos(playerid, -2705.5503, 206.1621, 4.1797);
                SetPlayerInterior(playerid, 0);
                SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Wheel Arch Angels tuning-shop");
            }
            case 3: //Jizzys
            {
                SetPlayerPos(playerid, -2617.5156, 1390.6353, 7.1105);
                SetPlayerInterior(playerid, 0);
                SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to Jizzy's Nightclub!");
            }
            case 4: //4Dragons
            {
                SetPlayerPos(playerid, 2028.5538, 1008.3543, 10.8203);
                SetPlayerInterior(playerid, 0);
                SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Four Dragons Casino");
            }
            case 5: //Com-a-Lot
            {
                SetPlayerPos(playerid, 2169.1838, 1122.5426, 12.6107);
                SetPlayerInterior(playerid, 0);
                SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the Come-a-Lot casino!");
            }
        }
    }
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}