02.03.2012, 14:58
public OnPlayerCommandText
pInfo
public OnPlayerConnect
Deve ser isso, se der algum erro me avise que eu corrijo.
pawn Код:
if(strcmp(cmd,"/VenderArma",true)==0)
{
if(PlayerInfo[playerid][pJailed] != 0)
{
SendClientMessage(playerid,COLOR_YELLOW," Vocк nгo pode vender armas na cadeia!");
return true;
}
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pEmprego] != 7)//Troque o 7 pelo numero do Emprego de Vendedor de Armas
{
SendClientMessage(playerid,COLOR_GREY,"Vocк nгo й um Vendendor de Armas !");
return true;
}
giveplayerid = ReturnUser(tmp);
if (giveplayerid == playerid)
{
SendClientMessage(playerid,COLOR_GREY,"Vocк nгo pode vender armas pra si mesmo!");
return true;
}
new x_weapon[32],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS];
tmp = strtok(cmdtext,idx);
if(!strlen(tmp))
{
SendClientMessage(playerid,COLOR_GRAD1,"USE: /VenderArma [ID do Player] [Arma]");
SendClientMessage(playerid,COLOR_GREY,"Armas: flowers(25) spistola(100) pistola(150) mp5(200) shotgun(200)");
SendClientMessage(playerid,COLOR_GREY,"Armas: rifle (600) ak47(600) m4(600)");
return true;
}
giveplayerid = ReturnUser(tmp);
if (IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
x_weapon = strtok(cmdtext,idx);
if(!strlen(x_weapon))
{
SendClientMessage(playerid,COLOR_WHITE,"|__________________[ Vender Armas ]__________________|");
SendClientMessage(playerid,COLOR_GREY,"USE: /VenderArma [ID do Players] [weaponname]");
SendClientMessage(playerid,COLOR_GREY,"Armas: spistola(100) eagle(200) mp5(200)");
SendClientMessage(playerid,COLOR_GREY,"Armas: rifle(600) flores(25) ak47(600) m4(600) rifle(600)");
return true;
}
}
//if(strcmp(x_weapon,"knife",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 4; price[playerid] = 100; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 4; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
if(strcmp(x_weapon,"spistola",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 23; price[playerid] = 100; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insulficiente para Arma!"); return true; } }
else if(strcmp(x_weapon,"flowers",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 14; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insulficiente para Arma!"); return true; } }
else if(strcmp(x_weapon,"pistola",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 22; price[playerid] = 150; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 22; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insulficiente para Arma!"); return true; } }
else if(strcmp(x_weapon,"mp5",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 29; price[playerid] = 200; ammo[playerid] = 200; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 200; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insulficiente para Arma!"); return true; } }
else if(strcmp(x_weapon,"shotgun",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insulficiente para Arma!"); return true; } }
//else if(strcmp(x_weapon,"spas12",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 27; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 27; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } }
else if(strcmp(x_weapon,"ak47",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 30; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 30; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY," Vocк nгo tem Materiais para essa arma!"); return true; } }
else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 31; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 31; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY," Vocк nгo tem Materiais para essa arma!"); return true; } }
else if(strcmp(x_weapon,"rifle",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 33; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 33; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insulficiente para Arma!"); return true; } }
else { SendClientMessage(playerid,COLOR_GREY,"Nome da arma invбlida!"); return true; }
if (ProxDetectorS(5.0,playerid,giveplayerid))
{
if(giveplayerid == playerid)
{
SendClientMessage(playerid,COLOR_GRAD1,"Vocк nгo estб numa loja de armas!");
return true;
}
if(PlayerInfo[playerid][pMiserPerk] > 0)
{
new skill = 2 * PlayerInfo[playerid][pMiserPerk];
new mats = price[playerid] / 100;
price[playerid] -= (mats)*(skill);
}
ConsumingMoney[playerid] = 1;
GetPlayerName(giveplayerid,giveplayer,sizeof(giveplayer));
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string,sizeof(string),"Voce vendeu %s,um %s com %d ammo,para %d Materiais .",giveplayer,x_weapon,ammo[playerid],price[playerid]);
PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
SendClientMessage(playerid,COLOR_GRAD1,string);
format(string,sizeof(string),"Vocк recebeu uma %s com %d a partir de muniзгo %s.",x_weapon,ammo[playerid],PlayerName(playerid));
SendClientMessage(giveplayerid,COLOR_GRAD1,string);
PlayerPlaySound(giveplayerid,1052,0.0,0.0,0.0);
format(string,sizeof(string),"* %s vendeu armas para %s.",sendername ,giveplayer);
ProxDetector(30.0,playerid,string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(giveplayerid,weapon[playerid],ammo[playerid]);
PlayerInfo[playerid][pMats] -= price[playerid];
}
else
{
SendClientMessage(playerid,COLOR_GRAD1,"O cliente nao esta proximo de Vocк.");
return true;
}
}
else
{
format(string,sizeof(string),"%d nгo estб online.",giveplayerid);
SendClientMessage(playerid,COLOR_GRAD1,string);
}
}
return true;
}
pawn Код:
enum pInfo
{
pEmprego
pJailed
};
pawn Код:
PlayerInfo[playerid][pEmprego] = 0;
PlayerInfo[playerid][pJailed] = 0;