[FilterScript] [FS] Burnout v2 [for SA:MP 0.3 and up]
#32

heres the fix for unburnable cars :P

pawn Code:
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 406) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 432) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 444) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 481) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 485) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 486) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 496) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 514) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 515) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 530) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 531) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 556) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 557) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 572) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 574) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 583) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 589) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 432) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 445) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 401) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 404) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 410) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 420) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 430) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 430) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 435) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 436) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 440) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 441) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 446) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 449) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 450) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 452) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 453) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 454) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 464) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 465) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 472) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 473) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 474) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 479) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 484) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 493) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 501) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 509) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 510) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 516) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 539) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 539) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 540) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 550) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 595) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 564) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 584) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 590) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 591) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 594) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 606) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 607) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 608) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 610) { return false; }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 611) { return false; }
Reply


Messages In This Thread
[FS] Burnout v2 [for SA:MP 0.3 and up] - by KKashimia - 03.12.2009, 07:08
Re: [FS] Burnout - by pliva_sb - 03.12.2009, 07:50
Re: [FS] Burnout - by KKashimia - 03.12.2009, 07:59
Re: [FS] Burnout [for SA:MP 0.3 and up] - by Maniek - 03.12.2009, 08:22
Re: [FS] Burnout [for SA:MP 0.3 and up] - by KKashimia - 03.12.2009, 08:33
Re: [FS] Burnout [for SA:MP 0.3 and up] - by Maniek - 03.12.2009, 08:56
Re: [FS] Burnout [for SA:MP 0.3 and up] - by KKashimia - 03.12.2009, 08:59
Re: [FS] Burnout [for SA:MP 0.3 and up] - by Maniek - 03.12.2009, 09:06
Re: [FS] Burnout [for SA:MP 0.3 and up] - by KKashimia - 03.12.2009, 09:14
Re: [FS] Burnout [for SA:MP 0.3 and up] - by Cedimedi - 03.12.2009, 10:32
Re: [FS] Burnout [for SA:MP 0.3 and up] - by Headyheadster - 03.12.2009, 14:46
Re: [FS] Burnout [for SA:MP 0.3 and up] - by KKashimia - 03.12.2009, 17:30
Re: [FS] Burnout [for SA:MP 0.3 and up] - by Hollywood - 03.12.2009, 23:14
Re: [FS] Burnout [for SA:MP 0.3 and up] - by KKashimia - 04.12.2009, 08:37
Re: [FS] Burnout [for SA:MP 0.3 and up] - by RoamPT - 04.12.2009, 17:16
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by Cedimedi - 04.12.2009, 18:35
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by Sayaron - 04.12.2009, 19:03
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by Lotusmp - 05.12.2009, 00:56
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by Te3j4y - 05.12.2009, 05:51
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by mister_ic3 - 05.12.2009, 13:03
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by habl - 05.12.2009, 13:17
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by [03]Garsino - 05.12.2009, 13:53
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by KKashimia - 05.12.2009, 15:15
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by arjunaryas - 30.12.2009, 09:41
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by RenisiL - 30.12.2009, 09:46
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by Nakki - 30.12.2009, 11:58
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by SlashPT - 30.12.2009, 12:32
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by Jakku - 03.01.2010, 12:17
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by DRIFT_HUNTER - 03.01.2010, 13:12
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by belzebul - 10.01.2010, 08:43
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by mick88 - 22.01.2010, 09:20
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by titanak - 28.02.2012, 00:15
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by Kar - 28.02.2012, 01:52
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by Detective- - 28.02.2012, 02:03
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] - by [HK]Ryder[AN] - 28.02.2012, 03:07

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