[FS] Burnout v2 [for SA:MP 0.3 and up] -
KKashimia - 03.12.2009
(got this idea from NFS: Pro Street)
About:
I've made a simple filterscript. Load it and if you do a burnout in a vehicle, it will accelerate faster afterwards. The longer is the burnout, the greater the acceleration. Enjoy.
v2 download:
http://pastebin.com/f3d1ad4b9 (i've only given you the source code, because I am sure you will compile it with no trouble)
What's new?
The version is optimised for roleplay servers, but you can change the speed ratio 0.007 to fit it in your server, if it's not roleplay. (use 0.006 or 0.005 for racing simulation servers, 0.016 is good for freeroams and 0.1 is a massive boost) Also a few annoying bugs are fixed.
Re: [FS] Burnout -
pliva_sb - 03.12.2009
great idea, can you put a picture!
Re: [FS] Burnout -
KKashimia - 03.12.2009
A picture of a car doing a burnout?
I don't think this FS needs any graphical presentation, it's pretty self-explanatory. Thanks for your appreciation anyways, but this was rather easy to do. It just had to be done
Re: [FS] Burnout [for SA:MP 0.3 and up] -
Maniek - 03.12.2009
What is the key how has id 40
Re: [FS] Burnout [for SA:MP 0.3 and up] -
KKashimia - 03.12.2009
Please refer to another filterscript I have just released:
http://forum.sa-mp.com/index.php?topic=136791.0
Re: [FS] Burnout [for SA:MP 0.3 and up] -
Maniek - 03.12.2009
Quote:
Originally Posted by KKashimia
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Here I have all the buttons:
https://sampwiki.blast.hk/wiki/GetPlayerKeys
and here I do not have the number 40
Re: [FS] Burnout [for SA:MP 0.3 and up] -
KKashimia - 03.12.2009
I use a combination of keys (key for acceleration - 8 and key for braking - 32) and that's how I get 40. Anyways, neither acceleration or braking keys are listed there. Some other keys are missing too, so I suggest you just used my filterscript to find the keys you need, just like, in this case, I found those two.
Re: [FS] Burnout [for SA:MP 0.3 and up] -
Maniek - 03.12.2009
Quote:
Originally Posted by KKashimia
I use a combination of keys (key for acceleration - 8 and key for braking - 32) and that's how I get 40.
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I think that you can't add the keys ID
Re: [FS] Burnout [for SA:MP 0.3 and up] -
KKashimia - 03.12.2009
Yes you can. Try to run my burnout script. It works just fine... However a burnout shorter than 3 seconds won't be recognised.
Re: [FS] Burnout [for SA:MP 0.3 and up] -
Cedimedi - 03.12.2009
Can you make a video with xfire or something like that?
Re: [FS] Burnout [for SA:MP 0.3 and up] -
Headyheadster - 03.12.2009
nice, that's a thing what i was waiting for
, btw. I typed it in suggestions topic 2 months ago
Re: [FS] Burnout [for SA:MP 0.3 and up] -
KKashimia - 03.12.2009
I will upload a new optimised version soon.
Re: [FS] Burnout [for SA:MP 0.3 and up] -
Hollywood - 03.12.2009
Could you upload this maybe pastebin or something? Every time I download it it just saves as a .htm
Re: [FS] Burnout [for SA:MP 0.3 and up] -
KKashimia - 04.12.2009
I have updated the newest version of the source at pastebin.com (links above).
Re: [FS] Burnout [for SA:MP 0.3 and up] -
RoamPT - 04.12.2009
Quote:
Originally Posted by Hollywood
Could you upload this maybe pastebin or something? Every time I download it it just saves as a .htm
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Change it to .pwn, simple as that.
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] -
Cedimedi - 04.12.2009
Suggestion: an #define that you can change the speedboost!
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] -
Sayaron - 04.12.2009
Nice work on this, im gona use this one
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] -
Lotusmp - 05.12.2009
Lol exellent
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] -
Te3j4y - 05.12.2009
This script is pure genius dude, keep up the good work. I'd like to see more from you.
Re: [FS] Burnout v2 [for SA:MP 0.3 and up] -
mister_ic3 - 05.12.2009
Quote:
This script is pure genius dude, keep up the good work. I'd like to see more from you.
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absalute genius
inspireing
just a thought would this work with say a drifting script