[FilterScript] Sistema de Bomba Nuclear 1.0
#6

Quote:
Originally Posted by Lucas_Alemao
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hsahushuauhsuahu mto legal cara, priciplamente o Code:

pawn Код:
new XOXOTA;
CMD:punheta(playerid, params[])
{
    ApplyAnimation(playerid, "PAULNMAC", "Wank_out", 4.0, 1, 0, 0, 0, 0);
    GameTextForPlayer(playerid, "~n~LOL que Punheteiro !~y~", 4000, 3);
}
cada coisa... kkkkkkk


----

mas qual a razгo do uso do sscanf?
І, pra que vocк usa sscanf ?
Vocк sу utiliza sscanf quando coloca funзгo com mais de um parametros. ex=
pawn Код:
if(sscanf(params, "ii", id, tempo)) return SendClientMessage(playerid, -1, "{8C8C8C}Use /comando [ID] [TEMPO]");
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Messages In This Thread
Sistema de Bomba Nuclear 1.0 - by Troll Face - 21.02.2012, 23:37
Re: Sistema de Bomba Nuclear 1.0 - by ExpressxD - 21.02.2012, 23:39
Re: Sistema de Bomba Nuclear 1.0 - by Troll Face - 21.02.2012, 23:41
Re: Sistema de Bomba Nuclear 1.0 - by Lucas_Alemao - 21.02.2012, 23:53
Re: Sistema de Bomba Nuclear 1.0 - by Troll Face - 21.02.2012, 23:58
Re: Sistema de Bomba Nuclear 1.0 - by ExpressxD - 21.02.2012, 23:58
Re: Sistema de Bomba Nuclear 1.0 - by Troll Face - 22.02.2012, 00:05
Re: Sistema de Bomba Nuclear 1.0 - by iChriSsS-CM - 22.02.2012, 00:07
Re: Sistema de Bomba Nuclear 1.0 - by Troll Face - 22.02.2012, 00:15
Re: Sistema de Bomba Nuclear 1.0 - by Lucas_Alemao - 22.02.2012, 00:21

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