[FilterScript] Sistema de Bomba Nuclear 1.0
#4

hsahushuauhsuahu mto legal cara, priciplamente o Code:

pawn Код:
new XOXOTA;
CMD:punheta(playerid, params[])
{
    ApplyAnimation(playerid, "PAULNMAC", "Wank_out", 4.0, 1, 0, 0, 0, 0);
    GameTextForPlayer(playerid, "~n~LOL que Punheteiro !~y~", 4000, 3);
}
cada coisa... kkkkkkk


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mas qual a razгo do uso do sscanf?
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Messages In This Thread
Sistema de Bomba Nuclear 1.0 - by Troll Face - 21.02.2012, 23:37
Re: Sistema de Bomba Nuclear 1.0 - by ExpressxD - 21.02.2012, 23:39
Re: Sistema de Bomba Nuclear 1.0 - by Troll Face - 21.02.2012, 23:41
Re: Sistema de Bomba Nuclear 1.0 - by Lucas_Alemao - 21.02.2012, 23:53
Re: Sistema de Bomba Nuclear 1.0 - by Troll Face - 21.02.2012, 23:58
Re: Sistema de Bomba Nuclear 1.0 - by ExpressxD - 21.02.2012, 23:58
Re: Sistema de Bomba Nuclear 1.0 - by Troll Face - 22.02.2012, 00:05
Re: Sistema de Bomba Nuclear 1.0 - by iChriSsS-CM - 22.02.2012, 00:07
Re: Sistema de Bomba Nuclear 1.0 - by Troll Face - 22.02.2012, 00:15
Re: Sistema de Bomba Nuclear 1.0 - by Lucas_Alemao - 22.02.2012, 00:21

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