/v park bug
#1

I have LARP, and when I /v park my car, it disspears.
What to do?
The commands script:
pawn Код:
}
            else if(strcmp(x_nr,"park",true) == 0)
            {
                new Float:x,Float:y,Float:z;
                new Float:a;
                new carid;
                new getcarid;
                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
                else { return 1; }
                getcarid = GetPlayerVehicleID(playerid);
                GetPlayerName(playerid, playername, sizeof(playername));
                GetVehiclePos(carid, x, y, z);
                //GetPlayerFacingAngle(playerid, a);
                GetVehicleZAngle(carid, a);
                if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
                {
                    if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
                    {
                        SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
                        return 1;
                    }
                    if(getcarid == carid)
                    {
                        CarInfo[carid][cLocationx] = x;
                        CarInfo[carid][cLocationy] = y;
                        CarInfo[carid][cLocationz] = z;
                        CarInfo[carid][cAngle] = a;
                        format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
                        GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
                        OnPropUpdate();
                        OnPlayerUpdate(playerid);
                        DestroyVehicle(carid);
                        CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
                        TogglePlayerControllable(playerid, 1);
                        return 1;
                    }
                }
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Messages In This Thread
/v park bug - by MTCool - 20.02.2012, 18:04
Re: /v park bug - by ReneG - 20.02.2012, 18:12
Re: /v park bug - by MTCool - 20.02.2012, 19:22
Re: /v park bug - by Twisted_Insane - 20.02.2012, 19:26
Re: /v park bug - by Konstantinos - 20.02.2012, 19:27
Re: /v park bug - by MTCool - 20.02.2012, 19:47
Re: /v park bug - by Konstantinos - 20.02.2012, 19:55
Re: /v park bug - by MTCool - 20.02.2012, 20:05
Re: /v park bug - by MTCool - 21.02.2012, 08:26
Re: /v park bug - by Konstantinos - 21.02.2012, 08:50

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