NPC Recording
#2

pawn Код:
public OnPlayerConnect(playerid)
{
    if(playerid == GetMaxPlayers() - 1 && !IsPlayerNPC(playerid))
    {
        SendClientMessage(playerid, COLOR_RED, "We're sorry, this slot is reserved.");
        Kick(playerid);
    }
    return 1;
}
That's as close as you can get.
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Messages In This Thread
NPC Recording - by LiamM - 18.02.2012, 10:20
Re: NPC Recording - by Vince - 18.02.2012, 10:27
Re: NPC Recording - by LiamM - 18.02.2012, 10:56

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