NPC Recording - Printable Version
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NPC Recording -
LiamM - 18.02.2012
Hey guys well I was considering adding a few NPC's into the game but I have a few questions. Now I know they take up a player slot. But is there a way to dedicate a slot to them? For example, I may only connect an NPC for a tutorial and once the tutorial is over, disconnect the NPC until another new player joins. But is there a way to keep that player slot once the NPC has disconnected off to stop the players being 30/30 and no spot for a NPC and it fucks up. :P
To sum it up, can you keep a player slot spare to use for a NPC for connecting a NPC when you need them.
Thanks.
Re: NPC Recording -
Vince - 18.02.2012
pawn Код:
public OnPlayerConnect(playerid)
{
if(playerid == GetMaxPlayers() - 1 && !IsPlayerNPC(playerid))
{
SendClientMessage(playerid, COLOR_RED, "We're sorry, this slot is reserved.");
Kick(playerid);
}
return 1;
}
That's as close as you can get.
Re: NPC Recording -
LiamM - 18.02.2012
Quote:
Originally Posted by Vince
pawn Код:
public OnPlayerConnect(playerid) { if(playerid == GetMaxPlayers() - 1 && !IsPlayerNPC(playerid)) { SendClientMessage(playerid, COLOR_RED, "We're sorry, this slot is reserved."); Kick(playerid); } return 1; }
That's as close as you can get.
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Looking at that code it seems to do what I need. Thanks man!