Makin' GameTextForPlayer bigger?
#3

You can't do such a thing with GameModeText, sadly. As stated above, use a textdraw and then hide it, however, you do not need a function to create the damn thing, just use the native functions.

pawn Код:
public OnGameModeInit()
{
    YourTextDraw = TextDrawCreate(100.0, 33.0,"Jailed!");
    TextDrawLetterSize(YourTextDraw, 3.2 ,5.1);
    return true;
}
Of course, edit all of this to your liking, and I recommend using Zamaroht's Textdraw Editor to edit items to your preference with ease.
Reply


Messages In This Thread
Makin' GameTextForPlayer bigger? - by Twisted_Insane - 17.02.2012, 11:39
Re: Makin' GameTextForPlayer bigger? - by FuTuяe - 17.02.2012, 11:46
Re: Makin' GameTextForPlayer bigger? - by 2KY - 17.02.2012, 12:56
Re: Makin' GameTextForPlayer bigger? - by FuTuяe - 17.02.2012, 13:18
Re: Makin' GameTextForPlayer bigger? - by MP2 - 17.02.2012, 13:26
Re: Makin' GameTextForPlayer bigger? - by Twisted_Insane - 17.02.2012, 14:08
Re: Makin' GameTextForPlayer bigger? - by KingHual - 17.02.2012, 14:20

Forum Jump:


Users browsing this thread: 1 Guest(s)