17.02.2012, 12:56
You can't do such a thing with GameModeText, sadly. As stated above, use a textdraw and then hide it, however, you do not need a function to create the damn thing, just use the native functions.
Of course, edit all of this to your liking, and I recommend using Zamaroht's Textdraw Editor to edit items to your preference with ease.
pawn Код:
public OnGameModeInit()
{
YourTextDraw = TextDrawCreate(100.0, 33.0,"Jailed!");
TextDrawLetterSize(YourTextDraw, 3.2 ,5.1);
return true;
}

