12.02.2012, 21:08
Quote:
If you have done tests, post your logs of the tests. Post everything that you are using to "test" this theory. Because i also use fremove, and have no trouble with it.
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pawn Код:
CMD:changename(playerid, params[])
{
new
accNewName[MAX_PLAYER_NAME],
accOldName[MAX_PLAYER_NAME],
accChanged,
accStr[128]
;
if(sscanf(params, "us[MAX_PLAYER_NAME]", accChanged, accNewName))
return SendClientMessage(playerid, -1, ""#LIME"<CMD USAGE> "#WHITE"/changename <player id> <new name>");
if( accLogged[accChanged] == false )
return SendClientMessage(playerid, c_RED, "» #"WHITE"That user is not logged in!");
GetPlayerName(accChanged, accOldName, sizeof(accOldName));
fremove(find_accPath(accChanged));
SetPlayerName(accChanged, accNewName);
new
INI:accFile = INI_Open(find_accPath(accChanged) ),
accIP[16],
Float:Position[4],
adminName[MAX_PLAYER_NAME]
;
GetPlayerIp(accChanged, accIP, sizeof(accIP));
GetPlayerPos(accChanged, Position[0], Position[1], Position[2]);
GetPlayerFacingAngle(accChanged, Position[3]);
GetPlayerName(playerid, adminName, sizeof(adminName));
INI_SetTag(accFile, "data");
INI_WriteInt(accFile, "Passcode", accInfo[accChanged][Passcode] );
INI_WriteString(accFile, "RegisteredIP", accIP);
INI_WriteInt(accFile, "Authorization", accInfo[accChanged][Authorization]);
INI_WriteString(accFile, "PreviousName", accOldName);
INI_WriteInt(accFile, "Funds", accInfo[accChanged][Funds]);
INI_WriteInt(accFile, "BankFunds", accInfo[accChanged][BankFunds]);
INI_WriteInt(accFile, "SkinModel", accInfo[accChanged][SkinModel]);
INI_WriteInt(accFile, "Kills", accInfo[accChanged][Kills]);
INI_WriteInt(accFile, "Deaths", accInfo[accChanged][Deaths]);
INI_WriteInt(accFile, "EventsWon", accInfo[accChanged][EventsWon]);
INI_WriteFloat(accFile, "X_Pos", Position[0]);
INI_WriteFloat(accFile, "Y_Pos", Position[1]);
INI_WriteFloat(accFile, "Z_Pos", Position[2]);
INI_WriteFloat(accFile, "Ang_Pos", Position[3]);
INI_Close(accFile);
format(accStr, sizeof(accStr), ""#CYAN"» "#WHITE"You have edited %s's name. Old Name: %s, New Name: %s", accOldName, accOldName, accNewName);
SendClientMessage(playerid, -1, accStr);
format(accStr, sizeof(accStr), ""#CYAN"» "#WHITE"Your name has been edited. Old Name: %s, New Name: %s", accOldName, accNewName);
SendClientMessage(accChanged, -1, accStr);
format(accStr, sizeof(accStr), ""#CYAN"» Administrator %s has edited %s's name to %s.", adminName, accOldName, accNewName);
SendAdminMessage(1, accStr);
return true;
}