11.02.2012, 15:31
Bye. I use CLRP GameMode. I edited the command / equipment (to provide additional weapons). When LAPD my work / equipment, but the FBI and Swta We are reluctant. Open the dialog, and I choose the equipment and not for it. IDs are not the same dialogue. The Pawn has no error. What is the matter?
Код:
if(dialogid == 57) { if(response) { if (listitem == 0) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] >= 1) { SafeResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 43, 500); SetPlayerSkin(playerid,166); GivePlayerWeapon(playerid, 44, 1); GivePlayerWeapon(playerid, 23, 75); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100.0); SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour CopDuty[playerid] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s je upravo uzeo Spiunsku opremu.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } } else if (listitem == 1) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] >= 1) { SafeResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 75); SetPlayerSkin(playerid,163); GivePlayerWeapon(playerid, 29, 150); GivePlayerWeapon(playerid, 25, 20); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100.0); SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour CopDuty[playerid] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s je upravo uzeo Standardnu opremu.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } } else if (listitem == 2) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] >= 1) { SafeResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 100); GivePlayerWeapon(playerid, 43, 500); SetPlayerSkin(playerid,286); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100.0); SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour CopDuty[playerid] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s je upravo uzeo forenzicku opremu.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } } else if (listitem == 3) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] >= 1) { SafeResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 75); GivePlayerWeapon(playerid, 25, 50); GivePlayerWeapon(playerid, 29, 120); GivePlayerWeapon(playerid, 31, 200); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100.0); SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour CopDuty[playerid] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s je upravo uzeo Profesionalnu opremu.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } } else if (listitem == 4) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] >= 1) { GivePlayerWeapon(playerid, 24, 75); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100.0); SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour CopDuty[playerid] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s je upravo obukao Pancir na sebe, i pojeo krafnu.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } } } } if(dialogid == 22) { if(response) { if(listitem == 0) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] >= 1) { SafeResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 75); GivePlayerWeapon(playerid, 25, 50); GivePlayerWeapon(playerid, 29, 120); GivePlayerWeapon(playerid, 31, 300); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 43, 1); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100.0); SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour CopDuty[playerid] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s je upravo uzeo Specijalnu opremu.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } } else if (listitem == 1) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] >= 1) { SafeResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 75); GivePlayerWeapon(playerid, 34, 100); GivePlayerWeapon(playerid, 44, 1); GivePlayerWeapon(playerid, 3, 1); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100.0); SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour CopDuty[playerid] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s je upravo uzeo Snajpersku opremu opremu.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } } else if (listitem == 2) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] >= 1) { SafeResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 75); GivePlayerWeapon(playerid, 29, 120); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100.0); SetPlayerSkin(playerid,284); SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour CopDuty[playerid] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s je upravo uzeo pilotsku opremu.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } } else if (listitem == 3) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[playerid][pRank] >= 1) { GivePlayerWeapon(playerid, 24, 75); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100.0); SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour CopDuty[playerid] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s je upravo obukao Pancir na sebe, i pojeo krafnu.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } } } }