Код:
if(dialogid == 57)
{
if(response)
{
if (listitem == 0)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] >= 1)
{
SafeResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 43, 500);
SetPlayerSkin(playerid,166);
GivePlayerWeapon(playerid, 44, 1);
GivePlayerWeapon(playerid, 23, 75);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100.0);
SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo uzeo Spiunsku opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
else if (listitem == 1)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] >= 1)
{
SafeResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 75);
SetPlayerSkin(playerid,163);
GivePlayerWeapon(playerid, 29, 150);
GivePlayerWeapon(playerid, 25, 20);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100.0);
SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo uzeo Standardnu opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
else if (listitem == 2)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] >= 1)
{
SafeResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 100);
GivePlayerWeapon(playerid, 43, 500);
SetPlayerSkin(playerid,286);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100.0);
SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo uzeo forenzicku opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
else if (listitem == 3)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] >= 1)
{
SafeResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 75);
GivePlayerWeapon(playerid, 25, 50);
GivePlayerWeapon(playerid, 29, 120);
GivePlayerWeapon(playerid, 31, 200);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100.0);
SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo uzeo Profesionalnu opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
else if (listitem == 4)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] >= 1)
{
GivePlayerWeapon(playerid, 24, 75);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100.0);
SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo obukao Pancir na sebe, i pojeo krafnu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
}
}
if(dialogid == 22)
{
if(response)
{
if(listitem == 0)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] >= 1)
{
SafeResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 75);
GivePlayerWeapon(playerid, 25, 50);
GivePlayerWeapon(playerid, 29, 120);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 43, 1);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100.0);
SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo uzeo Specijalnu opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
else if (listitem == 1)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] >= 1)
{
SafeResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 75);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 44, 1);
GivePlayerWeapon(playerid, 3, 1);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100.0);
SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo uzeo Snajpersku opremu opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
else if (listitem == 2)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] >= 1)
{
SafeResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 75);
GivePlayerWeapon(playerid, 29, 120);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100.0);
SetPlayerSkin(playerid,284);
SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo uzeo pilotsku opremu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
else if (listitem == 3)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] >= 1)
{
GivePlayerWeapon(playerid, 24, 75);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100.0);
SetPlayerAttachedObject( playerid, 0, 373, 1, 0.297996, 0.013084, -0.177937, 72.374824, 27.943737, 34.667213, 1.000000, 1.000000, 1.000000 ); // armour - Armour
CopDuty[playerid] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s je upravo obukao Pancir na sebe, i pojeo krafnu.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
}
}