'Time Left' textdraw
#8

Quote:
Originally Posted by MP2
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How's this?

http://www.movieserv.net/files/clock.png

pawn Code:
Textdraw0 = TextDrawCreate(611.000000, 120.000000, "TIME     06:30");
TextDrawAlignment(Textdraw0, 3);
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 2);
TextDrawLetterSize(Textdraw0, 0.440000, 1.800000);
TextDrawColor(Textdraw0, -1446714113);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
Yes exacly,thanks a lot!
+rep
(edit: I have already given you reputation yesterday,I can't give you again now,so so sorry )
------------------------

Quote:
Originally Posted by RealCop228
View Post
You shouldn't even be scripting if your game doesn't load! How the hell do you plan on testing your freakin' code?
Well testing currectly is frozen.But if I need ingamr coordinations I use MTA and mod s0b...
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Messages In This Thread
'Time Left' textdraw - by nuriel8833 - 02.02.2012, 18:28
Re: 'Time Left' textdraw - by Konstantinos - 02.02.2012, 18:33
Re: 'Time Left' textdraw - by nuriel8833 - 02.02.2012, 18:34
Re: 'Time Left' textdraw - by Scenario - 02.02.2012, 18:39
Re: 'Time Left' textdraw - by Konstantinos - 02.02.2012, 18:44
Re: 'Time Left' textdraw - by thimo - 02.02.2012, 18:49
Re: 'Time Left' textdraw - by MP2 - 02.02.2012, 19:19
Re: 'Time Left' textdraw - by nuriel8833 - 03.02.2012, 04:26

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