'Time Left' textdraw - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: 'Time Left' textdraw (
/showthread.php?tid=315337)
'Time Left' textdraw -
nuriel8833 - 02.02.2012
Hello all
Since my SA:MP dont work,I cant make a ingame textdraw.And I dont know how to make one without the game,since its very difficult.
But please can someone help me make/find a textdraw of 'Time left: X' like in this video (3:00)
[ame]http://www.youtube.com/watch?v=JHCCQlXRItU[/ame]
Please thats very important.
Thanks Nuriel.
Re: 'Time Left' textdraw -
Konstantinos - 02.02.2012
Actually, if you can make a /countdown command with timer, then I believe it's easy to replace the GameTextForAll to TextDraw.
Re: 'Time Left' textdraw -
nuriel8833 - 02.02.2012
Quote:
Originally Posted by Dwane
Actually, if you can make a /countdown command with timer, then I believe it's easy to replace the GameTextForAll to TextDraw.
|
Thats not my problem.The coordinations of the TextDraw is my problem.
Re: 'Time Left' textdraw -
Scenario - 02.02.2012
You shouldn't even be scripting if your game doesn't load! How the hell do you plan on testing your freakin' code?
Re: 'Time Left' textdraw -
Konstantinos - 02.02.2012
Something like this?
pawn Code:
// On top of script:
new Text:CoutDown;
// In OnGameModeInit
CoutDown = TextDrawCreate(477 ,115 , "Time 06:00");
TextDrawFont(CoutDown , 1);
TextDrawLetterSize(CoutDown , 0.8, 5.6000000000000005);
TextDrawColor(CoutDown , 0xffffffFF);
TextDrawSetOutline(CoutDown , false);
TextDrawSetProportional(CoutDown , false);
TextDrawSetShadow(CoutDown , 1);
Re: 'Time Left' textdraw -
thimo - 02.02.2012
Quote:
Originally Posted by RealCop228
You shouldn't even be scripting if your game doesn't load! How the hell do you plan on testing your freakin' code?
|
Lol he has the scripting spirit xD
Re: 'Time Left' textdraw -
MP2 - 02.02.2012
How's this?
http://www.movieserv.net/files/clock.png
pawn Code:
Textdraw0 = TextDrawCreate(611.000000, 120.000000, "TIME 06:30");
TextDrawAlignment(Textdraw0, 3);
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 2);
TextDrawLetterSize(Textdraw0, 0.440000, 1.800000);
TextDrawColor(Textdraw0, -1446714113);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
Re: 'Time Left' textdraw -
nuriel8833 - 03.02.2012
Quote:
Originally Posted by MP2
How's this?
http://www.movieserv.net/files/clock.png
pawn Code:
Textdraw0 = TextDrawCreate(611.000000, 120.000000, "TIME 06:30"); TextDrawAlignment(Textdraw0, 3); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 2); TextDrawLetterSize(Textdraw0, 0.440000, 1.800000); TextDrawColor(Textdraw0, -1446714113); TextDrawSetOutline(Textdraw0, 1); TextDrawSetProportional(Textdraw0, 1);
|
Yes exacly,thanks a lot!
+rep
(edit: I have already given you reputation yesterday,I can't give you again now,so so sorry
)
------------------------
Quote:
Originally Posted by RealCop228
You shouldn't even be scripting if your game doesn't load! How the hell do you plan on testing your freakin' code?
|
Well testing currectly is frozen.But if I need ingamr coordinations I use MTA and mod s0b...