02.02.2012, 13:48
Isto deve resolver o seu problema
:
Coloque
:
Espero ter ajudado
.
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Coloque
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pawn Code:
//No Topo do GM:
new VeiculoDestruido[MAX_VEHICLES][2];
//Na public OnVehicleDeath:
KillTimer(VeiculoDestruido[vehicleid][1]);
DestroyObject(VeiculoDestruido[vehicleid][0]);
new Float:V_Pos[3];
GetVehiclePos(vehicleid, V_Pos[0], V_Pos[1], V_Pos[2]);
VeiculoDestruido[vehicleid][0] = CreateObject(3593, V_Pos[0], V_Pos[1], V_Pos[2], 0, 0, 0, 0);
SetVehicleToRespawn(vehicleid);
VeiculoDestruido[vehicleid][1] = SetTimerEx("ObjetoVeiculo", 20000, false, "d", vehicleid);
//E, no Final do GM:
forward ObjetoVeiculo(vehicleid);
public ObjetoVeiculo(vehicleid) return DestroyObject(VeiculoDestruido[vehicleid][0]);
Espero ter ajudado
