28.01.2012, 17:38
Quote:
Isn't one of the animation params to stop the play moving? Could try setting the param (freeze, lockx, locky) option to true.
Code:
ApplyAnimation(playerid, animlib, animname, 4.0, 0, 0, 0, 0, time, true); Code:
ApplyAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0); |
ApplyAnimation(playerid,"GYMNASIUM","gym_shadowbox ",4.1,1,1,1,1,1);
btw, you must disable the record looping (if record ends, it loads it from start) to see this bug.