NPC moves with looped animation, if not reading from record
#3

Isn't one of the animation params to stop the play moving? Could try setting the param (freeze, lockx, locky) option to true.

Code:
ApplyAnimation(playerid, animlib, animname, 4.0, 0, 0, 0, 0, time, true);
Code:
ApplyAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0);
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