Posts: 2,286
Threads: 18
Joined: Jun 2010
Quote:
Originally Posted by BigETI
pawn Код:
//... new Float:pVel[3]; //Our variable to store the current player velocity GetPlayerVelocity(playerid, pVel[0], pVel[1], pVel[2]); //This function gets our velocity SetPlayerVelocity(playerid, pVel[0], pVel[1], pVel[2]*5); //This function sets the players velocity. I've tried to set 5x velocity for Z. //...
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No. Why would I even need my velocity to be saved into a variable? I want the player simply to go up like 100 ft high, no matter of their velocity.