02.01.2012, 19:43
Quote:
Try to make a system with such stuffs:
- Get player health and armour. - Teleport the player in 0.0, 0.0, 0.0 (Your choice). - Create an explosion at the positions above. - Get the new player health and armour. - Compare the health checks (the old hp and new one). - If old hp results same as new hp, ban player. - If old hp doesnt result as new hp, set player old pos and old hp. - All this by using variables and a timer function. |