26.12.2011, 22:39
EU peguei esse gm https://sampforum.blast.hk/showthread.php?tid=196493 que esta em ingles e traduzi estava querendo um comando para pegar id da casa, no gm tem um comando de criar casa assim que voce cria a casa ele da o id dela ai esta o comando
eu tomei como base esse comando sei que й possivel criar esse comando pois ja vi ele em outro servidor!!se puderem me ajuda agradeзo
pawn Код:
COMMAND:criarcasa(playerid, params[])
{
// Setup local variables
new HPrice, MaxLevel, HouseID;
// Send the command to all admins so they can see it
SendAdminText(playerid, "/criarcasa", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player's admin-level is at least 5
if (APlayerData[playerid][PlayerLevel] >= 5)
{
// Check if the player isn't inside a vehicle
if (GetPlayerVehicleSeat(playerid) == -1)
{
if (sscanf(params, "ii", HPrice, MaxLevel)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/criarcasa <valor> <level (1-10)>\"");
else
{
// Check if the player entered a proper maxlevel
if ((MaxLevel >= 1) && (MaxLevel <= 10))
{
// Find the first free HouseID
for (HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
if (AHouseData[HouseID][PickupID] == 0) // Check if an empty house-index has been found (PickupID is 0)
break; // Stop searching, the first free HouseID has been found now
// Check if the house-limit hasn't been reached yet
if (HouseID < MAX_HOUSES)
{
// Setup some local variables
new Float:x, Float:y, Float:z, Msg[128];
// Get the player's position
GetPlayerPos(playerid, x, y, z);
// Set some default data
AHouseData[HouseID][HouseX] = x;
AHouseData[HouseID][HouseY] = y;
AHouseData[HouseID][HouseZ] = z;
AHouseData[HouseID][HouseLevel] = 1;
AHouseData[HouseID][HouseMaxLevel] = MaxLevel;
AHouseData[HouseID][HousePrice] = HPrice;
AHouseData[HouseID][Owned] = false;
// Add the pickup and 3DText at the location of the house-entrance (where the player is standing when he creates the house)
House_CreateEntrance(HouseID);
// Save the house
HouseFile_Save(HouseID);
// Inform the player that he created a new house
format(Msg, 128, "{00FF00}Vocк criou com sucesso casa {FF00FF}%i{00FF00}", HouseID);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
}
else
SendClientMessage(playerid, 0xFF0000FF, "A quantidade mбxima de casas foi atingida");
}
else
SendClientMessage(playerid, 0xFF0000FF, "Vocк tem que usar um mбximo nнvel de 1-10");
}
}
else
SendClientMessage(playerid, 0xFF0000FF, "Vocк nгo pode estar dentro de um veнculo para criar uma casa");
}
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}