sscanf 2.0 - Bug
#1

Is it either me, or there's a bug with sscanf 2.0 as it relates to playerid 0.
Well I used various commands that requires a playerid parameter, and the result was on playerid 0 (which was me)
Example: If I type /goto 6 (just a random ID), it will teleport me to ID 0.
This just started to happen, since I've updated to 0.3d and sscanf 2.0.
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Messages In This Thread
sscanf 2.0 - Bug - by Tee - 19.12.2011, 16:11
Re: sscanf 2.0 - Bug - by Dark_Kostas - 19.12.2011, 16:23
Re: sscanf 2.0 - Bug - by Jochemd - 19.12.2011, 16:24
Re: sscanf 2.0 - Bug - by Sinner - 19.12.2011, 16:28
Re: sscanf 2.0 - Bug - by Tee - 19.12.2011, 16:39
Re: sscanf 2.0 - Bug - by blackwidow18 - 26.12.2011, 22:23

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