13.12.2011, 10:31
Tente assim:
Usei uma maneira diferente da sua, mas acho que da mais certo
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
new AnimConnect[MAX_PLAYERS];
switch(AnimConnect[playerid])
{
case 0: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_HANDSUP), AnimConnect[playerid] ++;
case 1: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_HANDSUP), AnimConnect[playerid] ++;
case 2: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_HANDSUP), AnimConnect[playerid] ++;
case 3: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_HANDSUP), AnimConnect[playerid] = 0;
}
}