AntiWeapon
#6

well, why not put under onplayerupdate, ResetPlayerWeapons(playerid); then even if they have a weapon they cant use it for long, or you could use SetTimer for when the player connects and do the same.
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Messages In This Thread
AntiWeapon - by [LNL]Remulis - 16.05.2009, 14:51
Re: AntiWeapon - by BP13 - 16.05.2009, 15:21
Re: AntiWeapon - by [LNL]Remulis - 16.05.2009, 16:02
Re: AntiWeapon - by BP13 - 16.05.2009, 16:04
Re: AntiWeapon - by ProdrifterX - 02.12.2011, 11:51
Re: AntiWeapon - by xMichaelx - 02.12.2011, 13:57
Re: AntiWeapon - by CyNiC - 02.12.2011, 14:03

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