01.12.2011, 00:42
(
Последний раз редактировалось morris91; 01.12.2011 в 02:52.
)
This is what i do,
Then
Then for the command,
Works fine for me and i have dialogs with over 1500 - 3000 characters in them.
EDIT: Just relised that i thought you was talking about something esle so ignore me, Maybe the Hex Codes is included in the 64 character limit.
I will leave the top pawn code i replyed with just incase it helps someone.
pawn Код:
#define SPAWNER_1 "TEXT HERE\n"
#define SPAWNER_1 "TEXT HERE\n"
#define SPAWNER_2 "TEXT HERE\n"
#define SPAWNER_4 "TEXT HERE\n"
#define SPAWNER_5 "TEXT HERE\n"
#define SPAWNER_6 "TEXT HERE\n"
#define SPAWNER_7 "TEXT HERE\n"
#define SPAWNER_8 "TEXT HERE\n"
#define SPAWNER_9 "TEXT HERE\n"
pawn Код:
stock putnamehere(playerid)
{
CMDSString = "";
strcat(CMDSString, SPAWNER_1);
strcat(CMDSString, SPAWNER_2);
strcat(CMDSString, SPAWNER_3);
strcat(CMDSString, SPAWNER_4);
strcat(CMDSString, SPAWNER_5);
strcat(CMDSString, SPAWNER_6);
strcat(CMDSString, SPAWNER_7);
strcat(CMDSString, SPAWNER_8);
strcat(CMDSString, SPAWNER_9);
ShowPlayerDialog(playerid, DialogID, DIALOG_STYLE_MSGBOX, "(top dialog text name here)", CMDSString, "Play", "Cancel");
return 1;
}
pawn Код:
putnamehere(playerid);
EDIT: Just relised that i thought you was talking about something esle so ignore me, Maybe the Hex Codes is included in the 64 character limit.
I will leave the top pawn code i replyed with just incase it helps someone.