Textdraw only showing for ID: 0
#1

Hi, I have a speedo which I made but it only shows for ID: 0. The code below is used on OnPlayerConnect.
pawn Код:
Textdraw1[playerid] = TextDrawCreate(532.000000, 342.000000, " ");
        TextDrawBackgroundColor(Textdraw1[playerid], 255);
        TextDrawFont(Textdraw1[playerid], 2);
        TextDrawLetterSize(Textdraw1[playerid], 0.210000, 1.200000);
        TextDrawColor(Textdraw1[playerid], -1);
        TextDrawSetOutline(Textdraw1[playerid], 0);
        TextDrawSetProportional(Textdraw1[playerid], 1);
        TextDrawSetShadow(Textdraw1[playerid], 1);

        Textdraw0[playerid] = TextDrawCreate(531.000000, 331.000000, "__");
        TextDrawBackgroundColor(Textdraw0[playerid], 16777215);
        TextDrawFont(Textdraw0[playerid], 1);
        TextDrawLetterSize(Textdraw0[playerid], 0.300000, 10.000000);
        TextDrawColor(Textdraw0[playerid], 65535);
        TextDrawSetOutline(Textdraw0[playerid], 0);
        TextDrawSetProportional(Textdraw0[playerid], 1);
        TextDrawSetShadow(Textdraw0[playerid], 3);
        TextDrawUseBox(Textdraw0[playerid], 1);
        TextDrawBoxColor(Textdraw0[playerid], 85);
        TextDrawTextSize(Textdraw0[playerid], 630.000000, 0.000000);

        Textdraw2[playerid] = TextDrawCreate(532.000000, 351.000000, " ");
        TextDrawBackgroundColor(Textdraw2[playerid], 255);
        TextDrawFont(Textdraw2[playerid], 2);
        TextDrawLetterSize(Textdraw2[playerid], 0.190000, 1.200000);
        TextDrawColor(Textdraw2[playerid], -1);
        TextDrawSetOutline(Textdraw2[playerid], 0);
        TextDrawSetProportional(Textdraw2[playerid], 1);
        TextDrawSetShadow(Textdraw2[playerid], 1);

        Textdraw3[playerid] = TextDrawCreate(532.000000, 318.000000, "playeridnformation");
        TextDrawBackgroundColor(Textdraw3[playerid], 255);
        TextDrawFont(Textdraw3[playerid], 0);
        TextDrawLetterSize(Textdraw3[playerid], 0.600000, 2.000000);
        TextDrawColor(Textdraw3[playerid], -1);
        TextDrawSetOutline(Textdraw3[playerid], 0);
        TextDrawSetProportional(Textdraw3[playerid], 1);
        TextDrawSetShadow(Textdraw3[playerid], 1);

        Textdraw4[playerid] = TextDrawCreate(532.000000, 360.000000, " ");
        TextDrawBackgroundColor(Textdraw4[playerid], 255);
        TextDrawFont(Textdraw4[playerid], 2);
        TextDrawLetterSize(Textdraw4[playerid], 0.200000, 1.200000);
        TextDrawColor(Textdraw4[playerid], -1);
        TextDrawSetOutline(Textdraw4[playerid], 0);
        TextDrawSetProportional(Textdraw4[playerid], 1);
        TextDrawSetShadow(Textdraw4[playerid], 1);

        Textdraw5[playerid] = TextDrawCreate(532.000000, 369.000000, " ");
        TextDrawBackgroundColor(Textdraw5[playerid], 255);
        TextDrawFont(Textdraw5[playerid], 2);
        TextDrawLetterSize(Textdraw5[playerid], 0.159999, 1.200000);
        TextDrawColor(Textdraw5[playerid], -1);
        TextDrawSetOutline(Textdraw5[playerid], 0);
        TextDrawSetProportional(Textdraw5[playerid], 1);
        TextDrawSetShadow(Textdraw5[playerid], 1);

        Textdraw6[playerid] = TextDrawCreate(532.000000, 378.000000, "~r~Lights: ~w~Off");
        TextDrawBackgroundColor(Textdraw6[playerid], 255);
        TextDrawFont(Textdraw6[playerid], 2);
        TextDrawLetterSize(Textdraw6[playerid], 0.159998, 1.200000);
        TextDrawColor(Textdraw6[playerid], -1);
        TextDrawSetOutline(Textdraw6[playerid], 0);
        TextDrawSetProportional(Textdraw6[playerid], 1);
        TextDrawSetShadow(Textdraw6[playerid], 1);

        Textdraw7[playerid] = TextDrawCreate(532.000000, 387.000000, "~r~Engine: ~w~Off");
        TextDrawBackgroundColor(Textdraw7[playerid], 255);
        TextDrawFont(Textdraw7[playerid], 2);
        TextDrawLetterSize(Textdraw7[playerid], 0.159998, 1.200000);
        TextDrawColor(Textdraw7[playerid], -1);
        TextDrawSetOutline(Textdraw7[playerid], 0);
        TextDrawSetProportional(Textdraw7[playerid], 1);
        TextDrawSetShadow(Textdraw7[playerid], 1);

        Textdraw8[playerid] = TextDrawCreate(532.000000, 396.000000, "~r~Boot: ~w~Closed");
        TextDrawBackgroundColor(Textdraw8[playerid], 255);
        TextDrawFont(Textdraw8[playerid], 2);
        TextDrawLetterSize(Textdraw8[playerid], 0.159998, 1.200000);
        TextDrawColor(Textdraw8[playerid], -1);
        TextDrawSetOutline(Textdraw8[playerid], 0);
        TextDrawSetProportional(Textdraw8[playerid], 1);
        TextDrawSetShadow(Textdraw8[playerid], 1);

        Textdraw9[playerid] = TextDrawCreate(532.000000, 405.000000, "~r~Bonnet: ~w~Closed");
        TextDrawBackgroundColor(Textdraw9[playerid], 255);
        TextDrawFont(Textdraw9[playerid], 2);
        TextDrawLetterSize(Textdraw9[playerid], 0.159998, 1.200000);
        TextDrawColor(Textdraw9[playerid], -1);
        TextDrawSetOutline(Textdraw9[playerid], 0);
        TextDrawSetProportional(Textdraw9[playerid], 1);
        TextDrawSetShadow(Textdraw9[playerid], 1);
No idea why.
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Messages In This Thread
Textdraw only showing for ID: 0 - by Luis- - 23.11.2011, 23:28
Re: Textdraw only showing for ID: 0 - by [L3th4l] - 23.11.2011, 23:38
Re: Textdraw only showing for ID: 0 - by Joshb93 - 23.11.2011, 23:39
Re: Textdraw only showing for ID: 0 - by Luis- - 23.11.2011, 23:42
Re: Textdraw only showing for ID: 0 - by Pharrel - 24.11.2011, 00:10
Re: Textdraw only showing for ID: 0 - by Luis- - 24.11.2011, 00:12
Re: Textdraw only showing for ID: 0 - by Pharrel - 24.11.2011, 00:19
Re: Textdraw only showing for ID: 0 - by Luis- - 24.11.2011, 17:52
Re: Textdraw only showing for ID: 0 - by AndreT - 24.11.2011, 17:56
Re: Textdraw only showing for ID: 0 - by sleepysnowflake - 24.11.2011, 18:01

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