Textdraw1[playerid] = TextDrawCreate(532.000000, 342.000000, " ");
TextDrawBackgroundColor(Textdraw1[playerid], 255);
TextDrawFont(Textdraw1[playerid], 2);
TextDrawLetterSize(Textdraw1[playerid], 0.210000, 1.200000);
TextDrawColor(Textdraw1[playerid], -1);
TextDrawSetOutline(Textdraw1[playerid], 0);
TextDrawSetProportional(Textdraw1[playerid], 1);
TextDrawSetShadow(Textdraw1[playerid], 1);
Textdraw0[playerid] = TextDrawCreate(531.000000, 331.000000, "__");
TextDrawBackgroundColor(Textdraw0[playerid], 16777215);
TextDrawFont(Textdraw0[playerid], 1);
TextDrawLetterSize(Textdraw0[playerid], 0.300000, 10.000000);
TextDrawColor(Textdraw0[playerid], 65535);
TextDrawSetOutline(Textdraw0[playerid], 0);
TextDrawSetProportional(Textdraw0[playerid], 1);
TextDrawSetShadow(Textdraw0[playerid], 3);
TextDrawUseBox(Textdraw0[playerid], 1);
TextDrawBoxColor(Textdraw0[playerid], 85);
TextDrawTextSize(Textdraw0[playerid], 630.000000, 0.000000);
Textdraw2[playerid] = TextDrawCreate(532.000000, 351.000000, " ");
TextDrawBackgroundColor(Textdraw2[playerid], 255);
TextDrawFont(Textdraw2[playerid], 2);
TextDrawLetterSize(Textdraw2[playerid], 0.190000, 1.200000);
TextDrawColor(Textdraw2[playerid], -1);
TextDrawSetOutline(Textdraw2[playerid], 0);
TextDrawSetProportional(Textdraw2[playerid], 1);
TextDrawSetShadow(Textdraw2[playerid], 1);
Textdraw3[playerid] = TextDrawCreate(532.000000, 318.000000, "playeridnformation");
TextDrawBackgroundColor(Textdraw3[playerid], 255);
TextDrawFont(Textdraw3[playerid], 0);
TextDrawLetterSize(Textdraw3[playerid], 0.600000, 2.000000);
TextDrawColor(Textdraw3[playerid], -1);
TextDrawSetOutline(Textdraw3[playerid], 0);
TextDrawSetProportional(Textdraw3[playerid], 1);
TextDrawSetShadow(Textdraw3[playerid], 1);
Textdraw4[playerid] = TextDrawCreate(532.000000, 360.000000, " ");
TextDrawBackgroundColor(Textdraw4[playerid], 255);
TextDrawFont(Textdraw4[playerid], 2);
TextDrawLetterSize(Textdraw4[playerid], 0.200000, 1.200000);
TextDrawColor(Textdraw4[playerid], -1);
TextDrawSetOutline(Textdraw4[playerid], 0);
TextDrawSetProportional(Textdraw4[playerid], 1);
TextDrawSetShadow(Textdraw4[playerid], 1);
Textdraw5[playerid] = TextDrawCreate(532.000000, 369.000000, " ");
TextDrawBackgroundColor(Textdraw5[playerid], 255);
TextDrawFont(Textdraw5[playerid], 2);
TextDrawLetterSize(Textdraw5[playerid], 0.159999, 1.200000);
TextDrawColor(Textdraw5[playerid], -1);
TextDrawSetOutline(Textdraw5[playerid], 0);
TextDrawSetProportional(Textdraw5[playerid], 1);
TextDrawSetShadow(Textdraw5[playerid], 1);
Textdraw6[playerid] = TextDrawCreate(532.000000, 378.000000, "~r~Lights: ~w~Off");
TextDrawBackgroundColor(Textdraw6[playerid], 255);
TextDrawFont(Textdraw6[playerid], 2);
TextDrawLetterSize(Textdraw6[playerid], 0.159998, 1.200000);
TextDrawColor(Textdraw6[playerid], -1);
TextDrawSetOutline(Textdraw6[playerid], 0);
TextDrawSetProportional(Textdraw6[playerid], 1);
TextDrawSetShadow(Textdraw6[playerid], 1);
Textdraw7[playerid] = TextDrawCreate(532.000000, 387.000000, "~r~Engine: ~w~Off");
TextDrawBackgroundColor(Textdraw7[playerid], 255);
TextDrawFont(Textdraw7[playerid], 2);
TextDrawLetterSize(Textdraw7[playerid], 0.159998, 1.200000);
TextDrawColor(Textdraw7[playerid], -1);
TextDrawSetOutline(Textdraw7[playerid], 0);
TextDrawSetProportional(Textdraw7[playerid], 1);
TextDrawSetShadow(Textdraw7[playerid], 1);
Textdraw8[playerid] = TextDrawCreate(532.000000, 396.000000, "~r~Boot: ~w~Closed");
TextDrawBackgroundColor(Textdraw8[playerid], 255);
TextDrawFont(Textdraw8[playerid], 2);
TextDrawLetterSize(Textdraw8[playerid], 0.159998, 1.200000);
TextDrawColor(Textdraw8[playerid], -1);
TextDrawSetOutline(Textdraw8[playerid], 0);
TextDrawSetProportional(Textdraw8[playerid], 1);
TextDrawSetShadow(Textdraw8[playerid], 1);
Textdraw9[playerid] = TextDrawCreate(532.000000, 405.000000, "~r~Bonnet: ~w~Closed");
TextDrawBackgroundColor(Textdraw9[playerid], 255);
TextDrawFont(Textdraw9[playerid], 2);
TextDrawLetterSize(Textdraw9[playerid], 0.159998, 1.200000);
TextDrawColor(Textdraw9[playerid], -1);
TextDrawSetOutline(Textdraw9[playerid], 0);
TextDrawSetProportional(Textdraw9[playerid], 1);
TextDrawSetShadow(Textdraw9[playerid], 1);
First, you should put it under OnPlayerEnterVehicle.. That way when they enter a vehicle, it shows up, not while they are and are not in a vehicle
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if(newstate == PLAYER_STATE_DRIVER)
{
TextDrawShowForPlayer(playerid, Textdraw0[playerid]);
TextDrawShowForPlayer(playerid, Textdraw1[playerid]);
new string[100];
format(string, sizeof(string), "~r~Vehicle: ~w~%s", VehicleNames[GetVehicleModel(GetPlayerVehicleID(playerid)) - 400]);
TextDrawSetString(Textdraw2[playerid], string);
TextDrawShowForPlayer(playerid, Textdraw3[playerid]);
TextDrawShowForPlayer(playerid, Textdraw4[playerid]);
TextDrawShowForPlayer(playerid, Textdraw5[playerid]);
TextDrawShowForPlayer(playerid, Textdraw6[playerid]);
TextDrawShowForPlayer(playerid, Textdraw7[playerid]);
TextDrawShowForPlayer(playerid, Textdraw8[playerid]);
TextDrawShowForPlayer(playerid, Textdraw9[playerid]);
}
else if(oldstate == PLAYER_STATE_DRIVER)
{
TextDrawHideForPlayer(playerid, Textdraw0[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1[playerid]);
TextDrawHideForPlayer(playerid, Textdraw2[playerid]);
TextDrawHideForPlayer(playerid, Textdraw3[playerid]);
TextDrawHideForPlayer(playerid, Textdraw4[playerid]);
TextDrawHideForPlayer(playerid, Textdraw5[playerid]);
TextDrawHideForPlayer(playerid, Textdraw6[playerid]);
TextDrawHideForPlayer(playerid, Textdraw7[playerid]);
TextDrawHideForPlayer(playerid, Textdraw8[playerid]);
TextDrawHideForPlayer(playerid, Textdraw9[playerid]);
}
if(Textdraw0[playerid] == 65535) SendClientMessage(playerid, -1, "Textdraw0 = invalid");
if(Textdraw1[playerid] == 65535) SendClientMessage(playerid, -1, "Textdraw1 = invalid");
if(Textdraw2[playerid] == 65535) SendClientMessage(playerid, -1, "Textdraw2 = invalid");
if(Textdraw3[playerid] == 65535) SendClientMessage(playerid, -1, "Textdraw3 = invalid");
if(Textdraw4[playerid] == 65535) SendClientMessage(playerid, -1, "Textdraw4 = invalid");
if(Textdraw5[playerid] == 65535) SendClientMessage(playerid, -1, "Textdraw5 = invalid");
if(Textdraw6[playerid] == 65535) SendClientMessage(playerid, -1, "Textdraw6 = invalid");
if(Textdraw7[playerid] == 65535) SendClientMessage(playerid, -1, "Textdraw7 = invalid");
if(Textdraw8[playerid] == 65535) SendClientMessage(playerid, -1, "Textdraw8 = invalid");
if(Textdraw9[playerid] == 65535) SendClientMessage(playerid, -1, "Textdraw9 = invalid");