[Ajuda] Anim...
#6

Quote:
Originally Posted by [KoS]Izaac
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Valew, ja que so da pra usar assim, sabe alguma especial action que faзa o player andar de um jeito diferente? Nao bebado mas um tipo mais lerdo ou meio manco...
nгo, mas tem anim pra andar assim.

pawn Код:
if(strcmp(cmd, "/andando",true) == 0)
    {
        if(!strlen(cmdtext[9])) return SendClientMessage(playerid, COLOR_GREEN, "[Info]{b4b5b7}USO: /andando [1-9]");
        switch(cmdtext[9])
        {
            case '1': LoopingAnim(playerid, "ped", "WALK_armed", 4.0, 1, 1, 1, 1, 1);
            case '2': LoopingAnim(playerid, "ped", "WALK_civi", 4.0, 1, 1, 1, 1, 1);
            case '3': LoopingAnim(playerid, "ped", "WALK_csaw", 4.0, 1, 1, 1, 1, 1);
            case '4': LoopingAnim(playerid, "ped", "WALK_fat", 4.0, 1, 1, 1, 1, 1);
            case '5': LoopingAnim(playerid, "ped", "WALK_fatold", 4.0, 1, 1, 1, 1, 1);
            case '6': LoopingAnim(playerid, "ped", "WALK_gang1", 4.0, 1, 1, 1, 1, 1);
            case '7': LoopingAnim(playerid, "ped", "WALK_gang2", 4.0, 1, 1, 1, 1, 1);
            case '8': LoopingAnim(playerid, "ped", "WALK_old", 4.0, 1, 1, 1, 1, 1);
            case '9': LoopingAnim(playerid, "ped", "Walk_Wuzi", 4.0, 1, 1, 1, 1, 1);
            default: return SendClientMessage(playerid, COLOR_GREEN, "[Info]{b4b5b7}USO: /andando[1-9]");
        }
        return 1;
    }
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Messages In This Thread
[Ajuda] Anim... - by [KoS]Izaac - 16.11.2011, 18:48
Re: [Duv] Anim... - by ViniBorn - 16.11.2011, 19:51
Re: [Duv] Anim... - by [KoS]Izaac - 20.11.2011, 18:15
Re: [Duv] Anim... - by Pharrel - 20.11.2011, 19:27
Re: [Duv] Anim... - by [KoS]Izaac - 20.11.2011, 19:55
Re: [Duv] Anim... - by Pharrel - 20.11.2011, 21:40
Re: [Duv] Anim... - by [KoS]Izaac - 20.11.2011, 21:51

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